Home | History | Annotate | Download | only in performance

Lines Matching refs:TestCaseGroup

2822 void addShaderCompilationPerformanceCases (TestCaseGroup& parentGroup)
2827 TestCaseGroup* validGroup = new TestCaseGroup(context, "valid_shader", "Valid Shader Compiler Cases");
2828 TestCaseGroup* invalidGroup = new TestCaseGroup(context, "invalid_shader", "Invalid Shader Compiler Cases");
2829 TestCaseGroup* cacheGroup = new TestCaseGroup(context, "cache", "Allow shader caching");
2834 TestCaseGroup* invalidCharGroup = new TestCaseGroup(context, "invalid_char", "Invalid Character Shader Compiler Cases");
2835 TestCaseGroup* semanticErrorGroup = new TestCaseGroup(context, "semantic_error", "Semantic Error Shader Compiler Cases");
2844 TestCaseGroup* validLightingGroup = new TestCaseGroup(context, "lighting", "Shader Compiler Lighting Cases");
2845 TestCaseGroup* invalidCharLightingGroup = new TestCaseGroup(context, "lighting", "Invalid Character Shader Compiler Lighting Cases");
2846 TestCaseGroup* semanticErrorLightingGroup = new TestCaseGroup(context, "lighting", "Semantic Error Shader Compiler Lighting Cases");
2847 TestCaseGroup* cacheLightingGroup = new TestCaseGroup(context, "lighting", "Shader Compiler Lighting Cache Cases");
2881 TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invalidCharLightingGroup
2899 TestCaseGroup* validTexGroup = new TestCaseGroup(context, "texture", "Shader Compiler Texture Lookup Cases");
2900 TestCaseGroup* invalidCharTexGroup = new TestCaseGroup(context, "texture", "Invalid Character Shader Compiler Texture Lookup Cases");
2901 TestCaseGroup* semanticErrorTexGroup = new TestCaseGroup(context, "texture", "Semantic Error Shader Compiler Texture Lookup Cases");
2902 TestCaseGroup* cacheTexGroup = new TestCaseGroup(context, "texture", "Shader Compiler Texture Lookup Cache Cases");
2943 TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invalidCharTexGroup
2963 TestCaseGroup* validLoopGroup = new TestCaseGroup(context, "loop", "Shader Compiler Loop Cases");
2964 TestCaseGroup* invalidCharLoopGroup = new TestCaseGroup(context, "loop", "Invalid Character Shader Compiler Loop Cases");
2965 TestCaseGroup* semanticErrorLoopGroup = new TestCaseGroup(context, "loop", "Semantic Error Shader Compiler Loop Cases");
2966 TestCaseGroup* cacheLoopGroup = new TestCaseGroup(context, "loop", "Shader Compiler Loop Cache Cases");
2981 TestCaseGroup* validLoopTypeGroup = new TestCaseGroup(context, loopTypeName, "");
2982 TestCaseGroup* invalidCharLoopTypeGroup = new TestCaseGroup(context, loopTypeName, "");
2983 TestCaseGroup* semanticErrorLoopTypeGroup = new TestCaseGroup(context, loopTypeName, "");
2984 TestCaseGroup* cacheLoopTypeGroup = new TestCaseGroup(context, loopTypeName, "");
3018 TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invalidCharLoopTypeGroup
3042 TestCaseGroup* validMulGroup = new TestCaseGroup(context, "multiplication", "Shader Compiler Multiplication Cases");
3043 TestCaseGroup* invalidCharMulGroup = new TestCaseGroup(context, "multiplication", "Invalid Character Shader Compiler Multiplication Cases");
3044 TestCaseGroup* semanticErrorMulGroup = new TestCaseGroup(context, "multiplication", "Semantic Error Shader Compiler Multiplication Cases");
3045 TestCaseGroup* cacheMulGroup = new TestCaseGroup(context, "multiplication", "Shader Compiler Multiplication Cache Cases");
3071 TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invalidCharMulGroup
3088 TestCaseGroup* validMandelbrotGroup = new TestCaseGroup(context, "mandelbrot", "Shader Compiler Mandelbrot Fractal Cases");
3089 TestCaseGroup* invalidCharMandelbrotGroup = new TestCaseGroup(context, "mandelbrot", "Invalid Character Shader Compiler Mandelbrot Fractal Cases");
3090 TestCaseGroup* semanticErrorMandelbrotGroup = new TestCaseGroup(context, "mandelbrot", "Semantic Error Shader Compiler Mandelbrot Fractal Cases");
3091 TestCaseGroup* cacheMandelbrotGroup = new TestCaseGroup(context, "mandelbrot", "Shader Compiler Mandelbrot Fractal Cache Cases");
3111 TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invalidCharMandelbrotGroup
3125 TestCaseGroup* whitespaceCommentCacheGroup = new TestCaseGroup(context, "cache_whitespace_comment", "Cases testing the effect of whitespace and comments on caching");