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Lines Matching full:bend

3230 				"	highp float bEnd = float(layerB) / float(" << m_numLayers << ") * 2.0 - 1.0;\n"
3250 " gl_Position = vec4(bEnd, 1.0, 0.0, 1.0);\n"
3254 " gl_Position = vec4(bEnd, -1.0, 0.0, 1.0);\n"