Lines Matching refs:tex2DArray
1546 deUint32 tex2DArray = 0x1234;
1562 ctx.glGenTextures (1, &tex2DArray);
1568 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray);
1607 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers);
1628 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLayers - 1);
1630 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + 1, maxArrayTexLayers - 1);
1670 ctx.glDeleteTextures (1, &tex2DArray);