Lines Matching refs:STORAGE_BUFFER
378 (interface.storage == glu::STORAGE_BUFFER && (interface.memoryAccessQualifierFlags & glu::MEMORYACCESSQUALIFIER_WRITEONLY_BIT) == 0);
385 (interface.storage == glu::STORAGE_BUFFER && (interface.memoryAccessQualifierFlags & glu::MEMORYACCESSQUALIFIER_READONLY_BIT) == 0);
444 else if (storage == glu::STORAGE_BUFFER)
603 else if (storage == glu::STORAGE_BUFFER)
1259 const bool isTopLevelBufferVariable = (interfaceBlock.storage == glu::STORAGE_BUFFER);
1288 const glu::Storage storage = (interface == PROGRAMINTERFACE_UNIFORM) ? (glu::STORAGE_UNIFORM) : (glu::STORAGE_BUFFER);
1317 const glu::Storage storage = (interface == PROGRAMINTERFACE_UNIFORM_BLOCK) ? (glu::STORAGE_UNIFORM) : (glu::STORAGE_BUFFER);
1737 retVal.numShaderStorageBlocks = getNumShaderBlocks(shader, glu::STORAGE_BUFFER);
1849 retVal.shaderStorageBufferMaxBinding = de::max(retVal.shaderStorageBufferMaxBinding, getMaxBufferBinding(shader, glu::STORAGE_BUFFER));
1850 retVal.shaderStorageBufferMaxSize = de::max(retVal.shaderStorageBufferMaxSize, getBufferMaxSize(shader, glu::STORAGE_BUFFER));
1851 retVal.numShaderStorageBlocks += getNumShaderBlocks(shader, glu::STORAGE_BUFFER);
1874 retVal.numCombinedOutputResources += getNumShaderBlocks(shader, glu::STORAGE_BUFFER);