Lines Matching full:axes
26 * Euler rotation is a set of three rotation of three angles over three fixed axes, defined by the EulerSystem given as a template parameter.
29 * - first, rotate the axes system over the alpha axis in angle alpha
30 * - then, rotate the axes system over the beta axis(which was rotated in the first stage) in angle beta
31 * - then, rotate the axes system over the gamma axis(which was rotated in the two stages above) in angle gamma
55 * Additionally, some axes related computation is done in compile time.
91 * Only for positive axes{+x,+y,+z} Euler systems are have convenient typedef.
92 * If you need negative axes{-x,-y,-z}, it is recommended to create you own typedef with
108 * \tparam _System the EulerSystem to use, which represents the axes of rotation.
117 /** the EulerSystem to use, which represents the axes of rotation. */
352 #define EIGEN_EULER_ANGLES_SINGLE_TYPEDEF(AXES, SCALAR_TYPE, SCALAR_POSTFIX) \
354 typedef EulerAngles<SCALAR_TYPE, EulerSystem##AXES> EulerAngles##AXES##SCALAR_POSTFIX;