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Lines Matching refs:shader_id

238    VGint shader_id = 0;
247 shader_id |= VEGA_SOLID_FILL_SHADER;
250 shader_id |= VEGA_LINEAR_GRADIENT_SHADER;
253 shader_id |= VEGA_RADIAL_GRADIENT_SHADER;
256 shader_id |= VEGA_PATTERN_SHADER;
264 shader_id = VEGA_PAINT_DEGENERATE_SHADER;
271 shader_id |= VEGA_IMAGE_NORMAL_SHADER;
274 shader_id |= VEGA_IMAGE_MULTIPLY_SHADER;
277 shader_id |= VEGA_IMAGE_STENCIL_SHADER;
285 shader_id |= VEGA_COLOR_TRANSFORM_SHADER;
289 shader_id |= VEGA_ALPHA_PER_CHANNEL_SHADER;
291 shader_id |= VEGA_ALPHA_NORMAL_SHADER;
295 shader_id |= VEGA_BLEND_SRC_SHADER;
298 shader_id |= VEGA_BLEND_SRC_OVER_SHADER;
301 shader_id |= VEGA_BLEND_DST_OVER_SHADER;
304 shader_id |= VEGA_BLEND_SRC_IN_SHADER;
307 shader_id |= VEGA_BLEND_DST_IN_SHADER;
310 shader_id |= VEGA_BLEND_MULTIPLY_SHADER;
313 shader_id |= VEGA_BLEND_SCREEN_SHADER;
316 shader_id |= VEGA_BLEND_DARKEN_SHADER;
319 shader_id |= VEGA_BLEND_LIGHTEN_SHADER;
322 shader_id |= VEGA_BLEND_ADDITIVE_SHADER;
332 shader_id |= VEGA_ALPHA_PER_CHANNEL_SHADER;
336 shader_id |= VEGA_MASK_SHADER;
339 shader_id |= VEGA_BW_SHADER;
341 shader->fs = shaders_cache_fill(ctx->sc, shader_id);