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Lines Matching refs:_Position

965          /* _Position is in eye coordinate space */
966 COPY_4FV( light->_Position, light->EyePosition );
969 /* _Position is in object coordinate space */
970 TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv,
976 COPY_3V( light->_VP_inf_norm, light->_Position );
988 GLfloat wInv = (GLfloat)1.0 / light->_Position[3];
989 light->_Position[0] *= wInv;
990 light->_Position[1] *= wInv;
991 light->_Position[2] *= wInv;