Lines Matching refs:Shader
172 * Translate a Mesa vertex shader into a TGSI shader.
464 * Translate a Mesa fragment shader into a TGSI shader using extra info in
587 * All that is required is that the vertex shader labels
588 * its own outputs similarly, and that the vertex shader
590 * fragment shader plus fixed-function hardware (such as
1008 /* free old shader state, if any */
1098 * Debug- print current shader text
1104 ctx->Shader.CurrentVertexProgram,
1105 ctx->Shader.CurrentGeometryProgram,
1106 ctx->Shader.CurrentFragmentProgram,
1136 printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders);
1225 * Callback for _mesa_HashWalk. Free all the shader's program variants
1232 struct gl_shader *shader = (struct gl_shader *) data;
1234 switch (shader->Type) {
1254 destroy_program_variants(st, shader->Program);