Lines Matching defs:samp
1049 const struct gl_sampler_object *samp;
1056 samp = ctx->Texture.Unit[0].Sampler;
1058 samp = &texObj2D->Sampler;
1060 samp = NULL;
1066 minFilter = texObj2D ? samp->MinFilter : GL_NONE;
1067 magFilter = texObj2D ? samp->MagFilter : GL_NONE;
1076 && samp->WrapS == GL_REPEAT
1077 && samp->WrapT == GL_REPEAT