Lines Matching full:allocatetexture
317 textureLibrary.allocateTexture(R.drawable.dust01);
318 textureLibrary.allocateTexture(R.drawable.dust02);
319 textureLibrary.allocateTexture(R.drawable.dust03);
320 textureLibrary.allocateTexture(R.drawable.dust04);
321 textureLibrary.allocateTexture(R.drawable.dust05);
323 textureLibrary.allocateTexture(R.drawable.effect_energyball01);
324 textureLibrary.allocateTexture(R.drawable.effect_energyball02);
325 textureLibrary.allocateTexture(R.drawable.effect_energyball03);
326 textureLibrary.allocateTexture(R.drawable.effect_energyball04);
328 textureLibrary.allocateTexture(R.drawable.effect_explosion_small01);
329 textureLibrary.allocateTexture(R.drawable.effect_explosion_small02);
330 textureLibrary.allocateTexture(R.drawable.effect_explosion_small03);
331 textureLibrary.allocateTexture(R.drawable.effect_explosion_small04);
332 textureLibrary.allocateTexture(R.drawable.effect_explosion_small05);
333 textureLibrary.allocateTexture(R.drawable.effect_explosion_small06);
334 textureLibrary.allocateTexture(R.drawable.effect_explosion_small07);
336 textureLibrary.allocateTexture(R.drawable.effect_explosion_big01);
337 textureLibrary.allocateTexture(R.drawable.effect_explosion_big02);
338 textureLibrary.allocateTexture(R.drawable.effect_explosion_big03);
339 textureLibrary.allocateTexture(R.drawable.effect_explosion_big04);
340 textureLibrary.allocateTexture(R.drawable.effect_explosion_big05);
341 textureLibrary.allocateTexture(R.drawable.effect_explosion_big06);
342 textureLibrary.allocateTexture(R.drawable.effect_explosion_big07);
343 textureLibrary.allocateTexture(R.drawable.effect_explosion_big08);
344 textureLibrary.allocateTexture(R.drawable.effect_explosion_big09);
346 textureLibrary.allocateTexture(R.drawable.effect_smoke_big01);
347 textureLibrary.allocateTexture(R.drawable.effect_smoke_big02);
348 textureLibrary.allocateTexture(R.drawable.effect_smoke_big03);
349 textureLibrary.allocateTexture(R.drawable.effect_smoke_big04);
350 textureLibrary.allocateTexture(R.drawable.effect_smoke_big05);
352 textureLibrary.allocateTexture(R.drawable.effect_smoke_small01);
353 textureLibrary.allocateTexture(R.drawable.effect_smoke_small02);
354 textureLibrary.allocateTexture(R.drawable.effect_smoke_small03);
355 textureLibrary.allocateTexture(R.drawable.effect_smoke_small04);
356 textureLibrary.allocateTexture(R.drawable.effect_smoke_small05);
358 textureLibrary.allocateTexture(R.drawable.effect_crush_back01);
359 textureLibrary.allocateTexture(R.drawable.effect_crush_back02);
360 textureLibrary.allocateTexture(R.drawable.effect_crush_back03);
361 textureLibrary.allocateTexture(R.drawable.effect_crush_front01);
362 textureLibrary.allocateTexture(R.drawable.effect_crush_front02);
363 textureLibrary.allocateTexture(R.drawable.effect_crush_front03);
364 textureLibrary.allocateTexture(R.drawable.effect_crush_front04);
365 textureLibrary.allocateTexture(R.drawable.effect_crush_front05);
366 textureLibrary.allocateTexture(R.drawable.effect_crush_front06);
367 textureLibrary.allocateTexture(R.drawable.effect_crush_front07);
729 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_stand),
734 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_diag01),
740 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_diagmore01),
744 up.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_flyup02),
746 up.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_flyup03),
752 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_diag02),
755 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_diag03),
762 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_diagmore02),
765 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_diagmore03),
777 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_stomp01),
780 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_stomp02),
783 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_stomp03),
786 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_stomp04),
791 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_hit),
796 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_die01),
799 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_die02),
806 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_explode01),
809 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_explode02),
812 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_explode03),
815 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_explode04),
818 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_explode05),
821 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_explode06),
824 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_explode07),
827 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_explode08),
830 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_explode09),
833 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_explode10),
836 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_explode11),
839 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_explode12),
985 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.jetfire01),
988 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.jetfire02),
1022 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.spark01),
1025 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.spark02),
1028 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.spark03),
1065 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.effect_glow01),
1068 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.effect_glow02),
1071 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.effect_glow03),
1132 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.spark01),
1135 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.spark02),
1138 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.spark03),
1194 textureLibrary.allocateTexture(R.drawable.enemy_brobot_idle01),
1197 textureLibrary.allocateTexture(R.drawable.enemy_brobot_idle02),
1200 textureLibrary.allocateTexture(R.drawable.enemy_brobot_idle03),
1203 textureLibrary.allocateTexture(R.drawable.enemy_brobot_idle02),
1210 textureLibrary.allocateTexture(R.drawable.enemy_brobot_walk01),
1213 textureLibrary.allocateTexture(R.drawable.enemy_brobot_walk02),
1216 textureLibrary.allocateTexture(R.drawable.enemy_brobot_walk03),
1339 textureLibrary.allocateTexture(R.drawable.snail_bomb);
1367 textureLibrary.allocateTexture(R.drawable.snailbomb_stand),
1372 textureLibrary.allocateTexture(R.drawable.snailbomb_stand),
1375 textureLibrary.allocateTexture(R.drawable.snailbomb_walk01),
1378 textureLibrary.allocateTexture(R.drawable.snailbomb_walk02),
1381 textureLibrary.allocateTexture(R.drawable.snailbomb_walk01),
1384 textureLibrary.allocateTexture(R.drawable.snailbomb_stand),
1390 textureLibrary.allocateTexture(R.drawable.snailbomb_shoot01),
1393 textureLibrary.allocateTexture(R.drawable.snailbomb_shoot02),
1488 textureLibrary.allocateTexture(R.drawable.energy_ball01);
1489 textureLibrary.allocateTexture(R.drawable.energy_ball02);
1490 textureLibrary.allocateTexture(R.drawable.energy_ball03);
1491 textureLibrary.allocateTexture(R.drawable.energy_ball04);
1519 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_idle01),
1522 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_idle02),
1531 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_activate01),
1535 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_activate02),
1538 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_activate03),
1541 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_activate04),
1544 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_activate05),
1547 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_activate06),
1565 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_stand),
1571 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_attack01),
1574 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_attack02),
1577 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_attack03),
1580 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_attack04),
1583 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_flash),
1587 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_attack03),
1590 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_attack02),
1594 textureLibrary.allocateTexture(R.drawable.enemy_shadowslime_attack04),
1751 textureLibrary.allocateTexture(R.drawable.enemy_mud_stand),
1754 textureLibrary.allocateTexture(R.drawable.enemy_mud_idle01),
1757 textureLibrary.allocateTexture(R.drawable.enemy_mud_idle01),
1767 textureLibrary.allocateTexture(R.drawable.enemy_mud_walk01),
1770 textureLibrary.allocateTexture(R.drawable.enemy_mud_walk02),
1773 textureLibrary.allocateTexture(R.drawable.enemy_mud_walk03),
1776 textureLibrary.allocateTexture(R.drawable.enemy_mud_walk04),
1779 textureLibrary.allocateTexture(R.drawable.enemy_mud_walk05),
1782 textureLibrary.allocateTexture(R.drawable.enemy_mud_walk06),
1792 textureLibrary.allocateTexture(R.drawable.enemy_mud_stand),
1795 textureLibrary.allocateTexture(R.drawable.enemy_mud_attack01),
1798 textureLibrary.allocateTexture(R.drawable.enemy_mud_attack02),
1801 textureLibrary.allocateTexture(R.drawable.enemy_mud_attack03),
1804 textureLibrary.allocateTexture(R.drawable.enemy_mud_attack04),
1807 textureLibrary.allocateTexture(R.drawable.enemy_mud_attack05),
1810 textureLibrary.allocateTexture(R.drawable.enemy_mud_attack06),
1813 textureLibrary.allocateTexture(R.drawable.enemy_mud_attack07),
1928 textureLibrary.allocateTexture(R.drawable.enemy_skeleton_stand),
1933 textureLibrary.allocateTexture(R.drawable.enemy_skeleton_walk01),
1936 textureLibrary.allocateTexture(R.drawable.enemy_skeleton_walk02),
1939 textureLibrary.allocateTexture(R.drawable.enemy_skeleton_walk03),
1942 textureLibrary.allocateTexture(R.drawable.enemy_skeleton_walk04),
1945 textureLibrary.allocateTexture(R.drawable.enemy_skeleton_walk05),
1948 textureLibrary.allocateTexture(R.drawable.enemy_skeleton_walk03),
1956 textureLibrary.allocateTexture(R.drawable.enemy_skeleton_attack01),
1959 textureLibrary.allocateTexture(R.drawable.enemy_skeleton_attack03),
1962 textureLibrary.allocateTexture(R.drawable.enemy_skeleton_attack04),
2064 textureLibrary.allocateTexture(R.drawable.enemy_karaguin01),
2067 textureLibrary.allocateTexture(R.drawable.enemy_karaguin02),
2070 textureLibrary.allocateTexture(R.drawable.enemy_karaguin03),
2198 textureLibrary.allocateTexture(R.drawable.enemy_pinkdude_stand),
2201 textureLibrary.allocateTexture(R.drawable.enemy_pinkdude_sleep01),
2204 textureLibrary.allocateTexture(R.drawable.enemy_pinkdude_sleep02),
2214 textureLibrary.allocateTexture(R.drawable.enemy_pinkdude_eyeopen),
2217 textureLibrary.allocateTexture(R.drawable.enemy_pinkdude_stand),
2230 textureLibrary.allocateTexture(R.drawable.enemy_pinkdude_jump),
2327 textureLibrary.allocateTexture(R.drawable.enemy_bat01),
2330 textureLibrary.allocateTexture(R.drawable.enemy_bat02),
2333 textureLibrary.allocateTexture(R.drawable.enemy_bat03),
2336 textureLibrary.allocateTexture(R.drawable.enemy_bat04),
2428 textureLibrary.allocateTexture(R.drawable.enemy_sting01),
2431 textureLibrary.allocateTexture(R.drawable.enemy_sting02),
2434 textureLibrary.allocateTexture(R.drawable.enemy_sting03),
2530 textureLibrary.allocateTexture(R.drawable.enemy_onion01),
2537 textureLibrary.allocateTexture(R.drawable.enemy_onion01),
2540 textureLibrary.allocateTexture(R.drawable.enemy_onion02),
2543 textureLibrary.allocateTexture(R.drawable.enemy_onion03),
2620 textureLibrary.allocateTexture(R.drawable.energy_ball01);
2621 textureLibrary.allocateTexture(R.drawable.energy_ball02);
2622 textureLibrary.allocateTexture(R.drawable.energy_ball03);
2623 textureLibrary.allocateTexture(R.drawable.energy_ball04);
2650 textureLibrary.allocateTexture(R.drawable.enemy_wanda_stand),
2656 textureLibrary.allocateTexture(R.drawable.enemy_wanda_walk01),
2659 textureLibrary.allocateTexture(R.drawable.enemy_wanda_walk02),
2662 textureLibrary.allocateTexture(R.drawable.enemy_wanda_walk03),
2665 textureLibrary.allocateTexture(R.drawable.enemy_wanda_walk04),
2668 textureLibrary.allocateTexture(R.drawable.enemy_wanda_walk05),
2683 textureLibrary.allocateTexture(R.drawable.enemy_wanda_run04),
2688 textureLibrary.allocateTexture(R.drawable.enemy_wanda_run01),
2691 textureLibrary.allocateTexture(R.drawable.enemy_wanda_run02),
2694 textureLibrary.allocateTexture(R.drawable.enemy_wanda_run03),
2698 textureLibrary.allocateTexture(R.drawable.enemy_wanda_run05),
2701 textureLibrary.allocateTexture(R.drawable.enemy_wanda_run06),
2704 textureLibrary.allocateTexture(R.drawable.enemy_wanda_run07),
2708 textureLibrary.allocateTexture(R.drawable.enemy_wanda_run08),
2714 textureLibrary.allocateTexture(R.drawable.enemy_wanda_jump01),
2717 textureLibrary.allocateTexture(R.drawable.enemy_wanda_jump01),
2720 textureLibrary.allocateTexture(R.drawable.enemy_wanda_run04),
2723 textureLibrary.allocateTexture(R.drawable.enemy_wanda_crouch),
2735 textureLibrary.allocateTexture(R.drawable.enemy_wanda_shoot01),
2738 textureLibrary.allocateTexture(R.drawable.enemy_wanda_shoot02),
2741 textureLibrary.allocateTexture(R.drawable.enemy_wanda_shoot03),
2744 textureLibrary.allocateTexture(R.drawable.enemy_wanda_shoot04),
2747 textureLibrary.allocateTexture(R.drawable.enemy_wanda_shoot05),
2750 textureLibrary.allocateTexture(R.drawable.enemy_wanda_shoot06),
2753 textureLibrary.allocateTexture(R.drawable.enemy_wanda_shoot07),
2756 textureLibrary.allocateTexture(R.drawable.enemy_wanda_shoot08),
2759 textureLibrary.allocateTexture(R.drawable.enemy_wanda_shoot09),
2762 textureLibrary.allocateTexture(R.drawable.enemy_wanda_shoot02),
2765 textureLibrary.allocateTexture(R.drawable.enemy_wanda_shoot01),
2872 textureLibrary.allocateTexture(R.drawable.enemy_kyle_stand),
2876 textureLibrary.allocateTexture(R.drawable.enemy_kyle_walk01),
2879 textureLibrary.allocateTexture(R.drawable.enemy_kyle_walk02),
2882 textureLibrary.allocateTexture(R.drawable.enemy_kyle_walk03),
2885 textureLibrary.allocateTexture(R.drawable.enemy_kyle_walk04),
2888 textureLibrary.allocateTexture(R.drawable.enemy_kyle_walk05),
2891 textureLibrary.allocateTexture(R.drawable.enemy_kyle_walk06),
2894 textureLibrary.allocateTexture(R.drawable.enemy_kyle_walk07),
2913 textureLibrary.allocateTexture(R.drawable.enemy_kyle_crouch01),
2916 textureLibrary.allocateTexture(R.drawable.enemy_kyle_crouch02),
2930 textureLibrary.allocateTexture(R.drawable.enemy_kyle_dash01),
2933 textureLibrary.allocateTexture(R.drawable.enemy_kyle_dash02),
2943 textureLibrary.allocateTexture(R.drawable.enemy_kyle_jump01),
2946 textureLibrary.allocateTexture(R.drawable.enemy_kyle_jump01),
3047 AnimationFrame frame1 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.enemy_kyle_dead),
3109 AnimationFrame frame1 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_explode12),
3188 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_stand),
3192 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_walk01),
3195 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_walk02),
3198 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_walk03),
3201 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_walk04),
3204 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_walk05),
3207 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_walk06),
3297 AnimationFrame frame1 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_terminal01),
3299 AnimationFrame frame2 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_terminal02),
3301 AnimationFrame frame3 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_terminal03),
3303 AnimationFrame frame4 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_terminal01),
3305 AnimationFrame frame5 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_terminal02),
3307 AnimationFrame frame6 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_terminal01),
3383 AnimationFrame frame1 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_terminal_kabocha01),
3385 AnimationFrame frame2 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_terminal_kabocha02),
3387 AnimationFrame frame3 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_terminal_kabocha03),
3389 AnimationFrame frame4 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_terminal_kabocha01),
3391 AnimationFrame frame5 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_terminal_kabocha02),
3393 AnimationFrame frame6 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_terminal_kabocha01),
3475 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_stand),
3479 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_walk01),
3482 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_walk02),
3485 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_walk03),
3488 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_walk04),
3491 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_walk05),
3494 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_walk06),
3510 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_surprised),
3516 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_hit01),
3519 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_hit02),
3524 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_die01),
3527 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_stand),
3530 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_die02),
3533 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_die03),
3536 textureLibrary.allocateTexture(R.drawable.enemy_kabocha_evil_die04),
3616 textureLibrary.allocateTexture(R.drawable.energy_ball01);
3617 textureLibrary.allocateTexture(R.drawable.energy_ball02);
3618 textureLibrary.allocateTexture(R.drawable.energy_ball03);
3619 textureLibrary.allocateTexture(R.drawable.energy_ball04);
3621 textureLibrary.allocateTexture(R.drawable.effect_bullet01);
3622 textureLibrary.allocateTexture(R.drawable.effect_bullet02);
3647 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_stand),
3652 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_fly01),
3655 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_fly02),
3661 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_shoot01),
3664 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_shoot02),
3671 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_surprise),
3677 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_hit01),
3680 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_hit02),
3683 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_hit03),
3696 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_stand),
3699 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_die01),
3702 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_die02),
3705 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_die03),
3708 textureLibrary.allocateTexture(R.drawable.enemy_rokudou_fight_die04),
3962 textureLibrary.allocateTexture(R.drawable.energy_ball01),
3965 textureLibrary.allocateTexture(R.drawable.energy_ball02),
3968 textureLibrary.allocateTexture(R.drawable.energy_ball03),
3971 textureLibrary.allocateTexture(R.drawable.energy_ball04),
4044 textureLibrary.allocateTexture(R.drawable.energy_ball01),
4047 textureLibrary.allocateTexture(R.drawable.energy_ball02),
4050 textureLibrary.allocateTexture(R.drawable.energy_ball03),
4053 textureLibrary.allocateTexture(R.drawable.energy_ball04),
4125 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.snail_bomb),
4200 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.effect_bullet01),
4202 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.effect_bullet02),
4271 textureLibrary.allocateTexture(R.drawable.enemy_brobot_walk01),
4274 textureLibrary.allocateTexture(R.drawable.enemy_brobot_walk02),
4277 textureLibrary.allocateTexture(R.drawable.enemy_brobot_walk03),
4337 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_coin01),
4339 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_coin02),
4341 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_coin03),
4343 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_coin04),
4345 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_coin05),
4434 textureLibrary.allocateTexture(R.drawable.object_ruby01),
4437 textureLibrary.allocateTexture(R.drawable.object_ruby02),
4440 textureLibrary.allocateTexture(R.drawable.object_ruby03),
4443 textureLibrary.allocateTexture(R.drawable.object_ruby04),
4446 textureLibrary.allocateTexture(R.drawable.object_ruby05),
4529 AnimationFrame frame1 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_diary01),
4531 AnimationFrame frame2 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_diary02),
4534 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_diary01),
4539 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_diary03),
4541 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_diary04),
4543 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_diary05),
4545 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_diary06),
4648 AnimationFrame frame1 = new AnimationFrame(textureLibrary.allocateTexture(frames[0]),
4650 AnimationFrame frame2 = new AnimationFrame(textureLibrary.allocateTexture(frames[1]),
4652 AnimationFrame frame3 = new AnimationFrame(textureLibrary.allocateTexture(frames[2]),
4654 AnimationFrame frame4 = new AnimationFrame(textureLibrary.allocateTexture(frames[3]),
4666 AnimationFrame closeFrame2 = new AnimationFrame(textureLibrary.allocateTexture(frames[1]),
4826 AnimationFrame frame1 = new AnimationFrame(textureLibrary.allocateTexture(frames[0]),
4828 AnimationFrame frame2 = new AnimationFrame(textureLibrary.allocateTexture(frames[1]),
4919 textureLibrary.allocateTexture(R.drawable.object_cannon),
4926 textureLibrary.allocateTexture(R.drawable.object_cannon),
4989 textureLibrary.allocateTexture(R.drawable.enemy_brobot_idle01);
4990 textureLibrary.allocateTexture(R.drawable.enemy_brobot_idle02);
4991 textureLibrary.allocateTexture(R.drawable.enemy_brobot_idle03);
4992 textureLibrary.allocateTexture(R.drawable.enemy_brobot_walk01);
4993 textureLibrary.allocateTexture(R.drawable.enemy_brobot_walk02);
4994 textureLibrary.allocateTexture(R.drawable.enemy_brobot_walk03);
5014 textureLibrary.allocateTexture(R.drawable.object_brobot_machine),
5150 idle.addFrame(new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_stand),
5161 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_stomp01),
5164 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_stomp02),
5167 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_stomp03),
5170 new AnimationFrame(textureLibrary.allocateTexture(R.drawable.andou_stomp04),
5261 textureLibrary.allocateTexture(R.drawable.object_debris_piece);
5280 textureLibrary.allocateTexture(R.drawable.object_debris_block),
5376 layer1Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_spikes));
5383 layer2Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_body));
5390 layer3Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_black));
5397 layer4Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_spots));
5404 layer5Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_core));
5474 AnimationFrame frame1 = new AnimationFrame(textureLibrary.allocateTexture(R.drawable.object_sign),
5520 textureLibrary.allocateTexture(R.drawable.effect_bullet01);
5521 textureLibrary.allocateTexture(R.drawable.effect_bullet02);
5543 textureLibrary.allocateTexture(R.drawable.object_gunturret01),
5546 textureLibrary.allocateTexture(R.drawable.object_gunturret_idle),
5552 textureLibrary.allocateTexture(R.drawable.object_gunturret02),
5555 textureLibrary.allocateTexture(R.drawable.object_gunturret01),
5558 textureLibrary.allocateTexture(R.drawable.object_gunturret03),
5561 textureLibrary.allocateTexture(R.drawable.object_gunturret01),
6494 textureLibrary.allocateTexture(R.drawable.framerate_warning),
6679 fadeOut.setTexture(textureLibrary.allocateTexture(R.drawable.object_ruby01));