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Lines Matching refs:shader

573         const SkPerlinNoiseShader2& shader, const ContextRec& rec)
574 : INHERITED(shader, rec)
577 newMatrix.preConcat(shader.getLocalMatrix());
584 fPaintingData = new PaintingData(shader.fTileSize, shader.fSeed, shader.fBaseFrequencyX,
585 shader.fBaseFrequencyY, newMatrix);
715 sk_sp<SkShader> shader(d->fRandom->nextBool() ?
722 return shader->asFragmentProcessor(asFPArgs.args());
1123 sk_sp<SkShader> shader(SkPerlinNoiseShader2::MakeImprovedNoise(baseFrequencyX,
1129 return shader->asFragmentProcessor(asFPArgs.args());
1335 // TODO: Either treat the output of this shader as sRGB or allow client to specify a