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37     radii for each corner. It does not have a constructor so must be
43 If either of a corner's radii are 0 the corner will be square.
45 If the corner curves overlap they will be proportionally reduced to fit.
62 //!< at each corner is zero)
77 //!< because the centers of the corner ellipses form an axis aligned
79 //!< an interior patch, four edge patches, and four corner patches.
83 //!< different from the others and there must be one corner where
212 enum Corner {
220 const SkVector& radii(Corner corner) const { return fRadii[corner]; }
246 * in stroking: If the corner is sharp (no curvature), leave it alone,
260 * in stroking: If the corner is sharp (no curvature), leave it alone,
338 // Radii order is UL, UR, LR, LL. Use Corner enum to index into fRadii[]