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Lines Matching refs:Item

23      * the event payload for the item.
50 class Item {
53 * Auto increments a global to generate an unique ID for each new item
56 Item(const char label[], SkOSMenu::Type type, const char slotName[],
58 ~Item() { delete fEvent; }
78 * Post event associated with the menu item to target, any changes to
96 const Item* getItemByID(int itemID) const;
97 void getItems(const Item* items[]) const;
100 * Assign key to the menu item with itemID, will do nothing if there's no
101 * item with the id given
106 * given key equivalent. If such an item is found, the method will return
110 * If no menu item can be matched with the key, false will be returned
117 * the menu item created and change its state. slotName specifies the string
118 * identifier of any state/value to be returned in the item's SkEvent object
163 * a predefined item type and retrieve the corresponding state information.
175 SkTDArray<Item*> fItems;