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4 Skis has a Vulkan implementation of its GPU backend. The Vulkan backend can be
5 built alongside the OpenGL backend. The client can select between the OpenGL
6 and Vulkan implementation at runtime. The Vulkan backend has reached feature
7 parity with the OpenGL backend. At this time we find that many Vulkan drivers
13 To build the Vulkan backend, set `skia_vulkan_sdk` to the path to your Vulkan SDK in `args.gn`.
18 The Vulkan backend can run on any device with Vulkan drivers, including all Android N+ devices.
19 To build the Vulkan backend, set `ndk_api = 24` in `args.gn` to target Android N.
21 Using the Vulkan Backend
36 When using the Vulkan backend the GrBackendObject field in