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Lines Matching refs:lower

50         float lower = SkTMax(0.f, (float)srcComponent - error);
53 lower = linear_to_srgb(lower / 255.f);
56 lower = srgb_to_linear(lower / 255.f);
59 SkASSERT(lower >= 0.f && lower <= 255.f);
62 if (dstComponent < SkScalarFloorToInt(lower * 255.f) ||
66 uint8_t expectedComponent = SkScalarRoundToInt((lower + upper) * 127.5f);
97 // We allow more error on GPUs with lower precision shader variables.