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Lines Matching refs:TOKEN

152 #define ES3_ONLY(TOKEN, LINE, REASON) {  \
154 context->error(LINE, REASON " supported in GLSL ES 3.00 only ", TOKEN); \
160 %token <lex> INVARIANT HIGH_PRECISION MEDIUM_PRECISION LOW_PRECISION PRECISION
161 %token <lex> ATTRIBUTE CONST_QUAL BOOL_TYPE FLOAT_TYPE INT_TYPE UINT_TYPE
162 %token <lex> BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
163 %token <lex> BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 VEC2 VEC3 VEC4 UVEC2 UVEC3 UVEC4
164 %token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM VARYING
165 %token <lex> MATRIX2x3 MATRIX3x2 MATRIX2x4 MATRIX4x2 MATRIX3x4 MATRIX4x3
166 %token <lex> CENTROID FLAT SMOOTH
167 %token <lex> STRUCT VOID_TYPE WHILE
168 %token <lex> SAMPLER2D SAMPLERCUBE SAMPLER_EXTERNAL_OES SAMPLER2DRECT SAMPLER2DARRAY
169 %token <lex> ISAMPLER2D ISAMPLER3D ISAMPLERCUBE ISAMPLER2DARRAY
170 %token <lex> USAMPLER2D USAMPLER3D USAMPLERCUBE USAMPLER2DARRAY
171 %token <lex> SAMPLER3D SAMPLER3DRECT SAMPLER2DSHADOW SAMPLERCUBESHADOW SAMPLER2DARRAYSHADOW
172 %token <lex> LAYOUT
174 %token <lex> IDENTIFIER TYPE_NAME FLOATCONSTANT INTCONSTANT UINTCONSTANT BOOLCONSTANT
175 %token <lex> FIELD_SELECTION
176 %token <lex> LEFT_OP RIGHT_OP
177 %token <lex> INC_OP DEC_OP LE_OP GE_OP EQ_OP NE_OP
178 %token <lex> AND_OP OR_OP XOR_OP MUL_ASSIGN DIV_ASSIGN ADD_ASSIGN
179 %token <lex> MOD_ASSIGN LEFT_ASSIGN RIGHT_ASSIGN AND_ASSIGN XOR_ASSIGN OR_ASSIGN
180 %token <lex> SUB_ASSIGN
182 %token <lex> LEFT_PAREN RIGHT_PAREN LEFT_BRACKET RIGHT_BRACKET LEFT_BRACE RIGHT_BRACE DOT
183 %token <lex> COMMA COLON EQUAL SEMICOLON BANG DASH TILDE PLUS STAR SLASH PERCENT
184 %token <lex> LEFT_ANGLE RIGHT_ANGLE VERTICAL_BAR CARET AMPERSAND QUESTION