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Lines Matching full:basetexture

2085 void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture)
2103 if(baseTexture && textureUsed)
2105 resource = baseTexture->getResource();
2110 if(baseTexture && textureUsed)
2112 int levelCount = baseTexture->getLevelCount();
2114 if(baseTexture->getTarget() == GL_TEXTURE_2D)
2116 Texture2D *texture = static_cast<Texture2D*>(baseTexture);
2135 else if(baseTexture->getTarget() == GL_TEXTURE_CUBE_MAP)
2139 TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture);