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Lines Matching refs:TEXTURE_CUBE

950 	mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
952 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture);
1165 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1178 case TEXTURE_CUBE: return mTextureCubeMapZero;
1470 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name();
2155 device->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE);