Home | History | Annotate | Download | only in libGLESv2

Lines Matching defs:depth

413 		GLsizei depth = (getTarget() == GL_TEXTURE_3D_OES || getTarget() == GL_TEXTURE_2D_ARRAY) ? image->getDepth() : 1;
414 image->loadImageData(0, 0, 0, image->getWidth(), image->getHeight(), depth, format, type, unpackInfo, pixels);
422 GLsizei depth = (getTarget() == GL_TEXTURE_3D_OES || getTarget() == GL_TEXTURE_2D_ARRAY) ? image->getDepth() : 1;
423 image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), depth, imageSize, pixels);
427 void Texture::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels, egl::Image *image)
434 if(width + xoffset > image->getWidth() || height + yoffset > image->getHeight() || depth + zoffset > image->getDepth())
451 image->loadImageData(xoffset, yoffset, zoffset, width, height, depth, format, type, unpackInfo, pixels);
455 void Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels, egl::Image *image)
462 if(width + xoffset > image->getWidth() || height + yoffset > image->getHeight() || depth + zoffset > image->getDepth())
474 image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, imageSize, pixels);
1609 void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
1616 image[level] = new egl::Image(this, width, height, depth, format, type);
1670 void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
1678 image[level] = new egl::Image(this, width, height, depth, sizedInternalFormat, GL_UNSIGNED_BYTE);
1688 void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels)
1690 Texture::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpackInfo, pixels, image[level]);
1693 void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
1695 Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, image[level]);
1698 void Texture3D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth, Framebuffer *source)
1714 image[level] = new egl::Image(this, width, height, depth, sizedInternalFormat, GL_UNSIGNED_BYTE);
1721 if(width != 0 && height != 0 && depth != 0)
1733 for(GLint sliceZ = 0; sliceZ < depth; ++sliceZ, ++sourceRect.slice)
1800 GLsizei depth = image[0]->getDepth();
1802 if(width <= 0 || height <= 0 || depth <= 0)
1823 GLsizei depth = image[mBaseLevel]->getDepth();
1827 std::min(log2(std::max(std::max(width, height), depth)), mMaxLevel);
1856 int levelDepth = isTexture2DArray ? depth : std::max(1, depth >> level);
1974 int depth = image[0] ? image[0]->getDepth() : 0;
1975 if(!depth)
1991 image[i] = new egl::Image(this, w, h, depth, image[0]->getFormat(), image[0]->getType());
2000 for(int z = 0; z < depth; ++z)