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Lines Matching defs:depth

185 		// Depth/stencil formats
241 int depth;
254 Surface(int width, int height, int depth, Format format, void *pixels, int pitch, int slice);
255 Surface(Resource *texture, int width, int height, int depth, Format format, bool lockable, bool renderTarget, int pitchP = 0);
296 void clearDepth(float depth, int x0, int y0, int width, int height);
325 static unsigned int size(int width, int height, int depth, Format format); // FIXME: slice * depth
445 static void *allocateBuffer(int width, int height, int depth, Format format);
498 return external.depth;
588 return sw::min(internal.depth, 4);
593 return internal.depth > 4 ? internal.depth / 4 : 1;