Lines Matching defs:cc
606 Vector4s cc;
608 sampleAniso(texture, cc, u, v, w, lod, anisotropy, uDelta, vDelta, face, true, method);
615 if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc.x, stri);
616 if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc.y, stri);
617 cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc.z, stri);
618 if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc.w, stri);
628 c.x += cc.x;
629 c.y += cc.y;
630 c.z += cc.z;
631 c.w += cc.w;
1106 Vector4f cc;
1108 sampleFloatAniso(texture, cc, u, v, w, lod, anisotropy, uDelta, vDelta, face, true, method);
1112 c.x = (cc.x - c.x) * lod4 + c.x;
1113 c.y = (cc.y - c.y) * lod4 + c.y;
1114 c.z = (cc.z - c.z) * lod4 + c.z;
1115 c.w = (cc.w - c.w) * lod4 + c.w;