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Lines Matching defs:vvvv

74 		Float4 vvvv = v;
101 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
113 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method);
122 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method);
127 sampleFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method);
133 sampleFloatFilter(texture, cf, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method);
319 Float4 vvvv = v;
329 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
341 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method);
350 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method);
353 sampleFloatFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method);
775 Short4 vvvv = address(v, state.addressingModeV, mipmap);
780 sampleTexel(c, uuuu, vvvv, wwww, mipmap, buffer);
790 Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 : -1, lod);
792 Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 : +1, lod);
980 Short4 vvvv = address(v_, state.addressingModeV, mipmap);
985 sampleTexel(c_, uuuu, vvvv, wwww, mipmap, buffer);
1002 v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, lod);
1252 Short4 vvvv = address(v, state.addressingModeV, mipmap);
1257 sampleTexel(c, uuuu, vvvv, wwww, w, mipmap, buffer);
1267 Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 : -1, lod);
1269 Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 : +1, lod);
1318 Short4 vvvv = address(v, state.addressingModeV, mipmap);
1323 sampleTexel(c, uuuu, vvvv, wwww, w, mipmap, buffer);
1337 Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, -1, lod);
1340 Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, +1, lod);
1397 void SamplerCore::computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerMethod method)
1405 duvdxy = Float4(uuuu.yz, vvvv.yz) - Float4(uuuu.xx, vvvv.xx);
1520 void SamplerCore::computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerMethod method)
1536 dvdxy = vvvv.ywyw - vvvv;
1643 void SamplerCore::computeIndices(Int index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, const Pointer<Byte> &mipmap)
1649 vvvv = As<UShort4>(vvvv) >> *Pointer<Long1>(mipmap + OFFSET(Mipmap,vFrac));
1651 uuuu = As<Short4>(UnpackLow(uuuu, vvvv));
1652 uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv));
1659 vvvv = MulHigh(As<UShort4>(vvvv), *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height)));
1661 uuuu = As<Short4>(UnpackLow(uuuu, vvvv));
1662 uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv));
1688 void SamplerCore::sampleTexel(Vector4s &c, Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Pointer<Byte> &mipmap, Pointer<Byte> buffer[4])
1692 computeIndices(index, uuuu, vvvv, wwww, mipmap);
1928 computeIndices(index, uuuu, vvvv, wwww, mipmap + sizeof(Mipmap));
1965 void SamplerCore::sampleTexel(Vector4f &c, Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Float4 &z, Pointer<Byte> &mipmap, Pointer<Byte> buffer[4])
1969 computeIndices(index, uuuu, vvvv, wwww, mipmap);