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Lines Matching refs:lodZ

97 			Float4 lodZ;
101 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
117 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method);
325 Float4 lodZ;
329 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
345 computeLodCube(texture, lod, lodX, lodY, lodZ, q.x, dsx, dsy, method);
1588 void SamplerCore::cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &lodX, Float4 &lodY, Float4 &lodZ, Float4 &x, Float4 &y, Float4 &z)
1640 lodZ = z * M;