Lines Matching refs:uuuu
73 Float4 uuuu = u;
101 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
113 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method);
122 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method);
127 sampleFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method);
133 sampleFloatFilter(texture, cf, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method);
318 Float4 uuuu = u;
329 cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w);
341 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, q.x, dsx, dsy, method);
350 computeLod3D(texture, lod, uuuu, vvvv, wwww, q.x, dsx, dsy, method);
353 sampleFloatFilter(texture, c, uuuu, vvvv, wwww, lod, anisotropy, uDelta, vDelta, face, method);
774 Short4 uuuu = address(u, state.addressingModeU, mipmap);
780 sampleTexel(c, uuuu, vvvv, wwww, mipmap, buffer);
789 Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 : -1, lod);
791 Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 : +1, lod);
979 Short4 uuuu = address(u_, state.addressingModeU, mipmap);
985 sampleTexel(c_, uuuu, vvvv, wwww, mipmap, buffer);
1001 u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, lod);
1251 Short4 uuuu = address(u, state.addressingModeU, mipmap);
1257 sampleTexel(c, uuuu, vvvv, wwww, w, mipmap, buffer);
1266 Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 : -1, lod);
1268 Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 : +1, lod);
1317 Short4 uuuu = address(u, state.addressingModeU, mipmap);
1323 sampleTexel(c, uuuu, vvvv, wwww, w, mipmap, buffer);
1336 Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, -1, lod);
1339 Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, +1, lod);
1397 void SamplerCore::computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerMethod method)
1405 duvdxy = Float4(uuuu.yz, vvvv.yz) - Float4(uuuu.xx, vvvv.xx);
1520 void SamplerCore::computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerMethod method)
1535 dudxy = uuuu.ywyw - uuuu;
1643 void SamplerCore::computeIndices(Int index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, const Pointer<Byte> &mipmap)
1650 uuu2 = uuuu;
1651 uuuu = As<Short4>(UnpackLow(uuuu, vvvv));
1653 uuuu = As<Short4>(As<UInt2>(uuuu) >> *Pointer<Long1>(mipmap + OFFSET(Mipmap,uFrac)));
1658 uuuu = MulHigh(As<UShort4>(uuuu), *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)));
1660 uuu2 = uuuu;
1661 uuuu = As<Short4>(UnpackLow(uuuu, vvvv));
1663 uuuu = As<Short4>(MulAdd(uuuu, *Pointer<Short4>(mipmap + OFFSET(Mipmap,onePitchP))));
1678 uuuu = As<Short4>(As<Int2>(uuuu) + As<Int2>(wwww));
1682 index[0] = Extract(As<Int2>(uuuu), 0);
1683 index[1] = Extract(As<Int2>(uuuu), 1);
1688 void SamplerCore::sampleTexel(Vector4s &c, Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Pointer<Byte> &mipmap, Pointer<Byte> buffer[4])
1692 computeIndices(index, uuuu, vvvv, wwww, mipmap);
1928 computeIndices(index, uuuu, vvvv, wwww, mipmap + sizeof(Mipmap));
1965 void SamplerCore::sampleTexel(Vector4f &c, Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Float4 &z, Pointer<Byte> &mipmap, Pointer<Byte> buffer[4])
1969 computeIndices(index, uuuu, vvvv, wwww, mipmap);