Lines Matching defs:diff
303 Vector4f diff;
307 diff.x = diff.y = diff.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse)); // FIXME: Unpack
308 diff.x = diff.x.xxxx;
309 diff.y = diff.y.yyyy;
310 diff.z = diff.z.zzzz;
314 diff = v[Color0];
318 diff = v[Color1];
324 o[C0].x = o[C0].x + diff.x * dot * lightDiffuse.x; // FIXME: Clamp first?
325 o[C0].y = o[C0].y + diff.y * dot * lightDiffuse.y; // FIXME: Clamp first?
326 o[C0].z = o[C0].z + diff.z * dot * lightDiffuse.z; // FIXME: Clamp first?