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Lines Matching refs:Ec

642 							Vector4f Ec;   // Eye vector in camera space
645 Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true);
646 Ec = normalize(Ec);
649 Float4 dot = Float4(2.0f) * dot3(Ec, Nc);
651 R.x = Ec.x - Nc.x * dot;
652 R.y = Ec.y - Nc.y * dot;
653 R.z = Ec.z - Nc.z * dot;
693 Vector4f Ec; // Eye vector in camera space
696 Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true);
697 Ec = normalize(Ec);
700 Float4 dot = Float4(2.0f) * dot3(Ec, Nc);
702 R.x = Ec.x - Nc.x * dot;
703 R.y = Ec.y - Nc.y * dot;
704 R.z = Ec.z - Nc.z * dot;