Lines Matching refs:ul
886 unsigned int ui(0), uj(0), uk(0), ul(0);943 for(ul = 0; ul < m_RenderPasses.GetSize(); ++ul)946 if(m_RenderPasses[ul].pTexture->Name == m_psEffect[uj].Textures[uk].Name)947 aRequiredRenderPasses.Append(&m_RenderPasses[ul]);