Lines Matching refs:DetachAt
596 DetachAt(position, child, zone, DoNotConnectHints);
604 UsePosition* LiveRange::DetachAt(LifetimePosition position, LiveRange* result,
931 DetachAt(start, &splinter_temp, zone, ConnectHints);
938 UsePosition* last = DetachAt(start, &splinter_temp, zone, ConnectHints);
945 splinter_temp.DetachAt(end, &end_part, zone, DoNotConnectHints);
950 // We can optimize DetachAt by setting current_interval_ accordingly,