Lines Matching refs:OVERRUN
123 // RecordThread loop sleep time upon application overrun or audio HAL read error
6295 // Only the client(s) that are too slow will overrun. But if even the fastest client is too
6296 // slow, then this RecordThread will overrun by not calling HAL read often enough.
6319 case OVERRUN:
6320 ALOGW("overrun on read from pipe");
6409 } overrun = OVERRUN_UNKNOWN;
6419 // check available frames and handle overrun conditions
6425 overrun = OVERRUN_TRUE;
6442 if (framesOut > 0 && (overrun == OVERRUN_UNKNOWN)) {
6443 overrun = OVERRUN_FALSE;
6478 switch (overrun) {
6789 // see previously buffered data before it called start(), but with greater risk of overrun.
6996 bool overrun = false;
6998 // should not happen, but treat like a massive overrun and re-sync
7001 overrun = true;
7008 overrun = true;
7014 *hasOverrun = overrun;