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Lines Matching refs:audioplay

65 #include "audioplay.h"
145 audioplay::destroy();
800 // Create and initialize audioplay if there is a wav file in any of the animations.
927 audioplay::playClip(part.audioData, part.audioLength);
1017 audioplay::setPlaying(false);
1018 audioplay::destroy();
1228 audioplay::create(mExampleAudioData, mExampleAudioLength);