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Lines Matching defs:Az

1180         float Az = gravity[2];
1182 final float normsqA = (Ax*Ax + Ay*Ay + Az*Az);
1193 float Hx = Ey*Az - Ez*Ay;
1194 float Hy = Ez*Ax - Ex*Az;
1207 final float invA = 1.0f / (float)Math.sqrt(Ax*Ax + Ay*Ay + Az*Az);
1210 Az *= invA;
1211 final float Mx = Ay*Hz - Az*Hy;
1212 final float My = Az*Hx - Ax*Hz;
1218 R[6] = Ax; R[7] = Ay; R[8] = Az;
1222 R[8] = Ax; R[9] = Ay; R[10] = Az; R[11] = 0;
1232 final float s = (Ex*Ax + Ey*Ay + Ez*Az) * invE;