Lines Matching full:animationhandle
38 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle;
48 AnimationHandle* handle = new AnimationHandle(node, *this);
53 void AnimationContext::addAnimationHandle(AnimationHandle* handle) {
60 AnimationHandle* head = mNextFrameAnimations.mNextHandle;
71 AnimationHandle* current = mCurrentFrameAnimations.mNextHandle;
85 AnimationHandle::AnimationHandle(AnimationContext& context)
91 AnimationHandle::AnimationHandle(RenderNode& animatingNode, AnimationContext& context)
99 AnimationHandle::~AnimationHandle() {
101 "AnimationHandle destroyed while still animating!");
104 void AnimationHandle::notifyAnimationsRan() {
113 void AnimationHandle::release() {
121 void AnimationHandle::insertAfter(AnimationHandle* prev) {
131 void AnimationHandle::removeFromList() {