Lines Matching refs:BaseRenderNodeAnimator
31 * BaseRenderNodeAnimator
34 BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue)
50 BaseRenderNodeAnimator::~BaseRenderNodeAnimator() {
53 void BaseRenderNodeAnimator::checkMutable() {
59 void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) {
64 void BaseRenderNodeAnimator::setStartValue(float value) {
69 void BaseRenderNodeAnimator::doSetStartValue(float value) {
75 void BaseRenderNodeAnimator::setDuration(nsecs_t duration) {
80 void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) {
85 void BaseRenderNodeAnimator::attach(RenderNode* target) {
90 void BaseRenderNodeAnimator::start() {
96 void BaseRenderNodeAnimator::cancel() {
102 void BaseRenderNodeAnimator::reset() {
108 void BaseRenderNodeAnimator::reverse() {
114 void BaseRenderNodeAnimator::end() {
120 void BaseRenderNodeAnimator::resolveStagingRequest(Request request) {
153 void BaseRenderNodeAnimator::pushStaging(AnimationContext& context) {
218 void BaseRenderNodeAnimator::transitionToRunning(AnimationContext& context) {
237 bool BaseRenderNodeAnimator::animate(AnimationContext& context) {
265 bool BaseRenderNodeAnimator::updatePlayTime(nsecs_t playTime) {
268 // If BaseRenderNodeAnimator is handling the delay (not typical), then
289 nsecs_t BaseRenderNodeAnimator::getRemainingPlayTime() {
293 void BaseRenderNodeAnimator::forceEndNow(AnimationContext& context) {
300 void BaseRenderNodeAnimator::callOnFinishedListener(AnimationContext& context) {
333 : BaseRenderNodeAnimator(finalValue)
390 : BaseRenderNodeAnimator(finalValue)
412 : BaseRenderNodeAnimator(finalValue)
451 : BaseRenderNodeAnimator(finalValue)