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Lines Matching defs:texture

21 #include "Texture.h"
30 * A layer has dimensions and is backed by an OpenGL texture or FBO.
39 return texture.mWidth;
43 return texture.mHeight;
47 texture.updateLayout(width, height, texture.internalFormat(), texture.format(),
48 texture.target());
52 texture.blend = blend;
56 return texture.blend;
60 return texture.id();
63 inline Texture& getTexture() {
64 return texture;
68 return texture.target();
72 return texture.target() != GL_NONE;
89 * The texture backing this layer.
91 Texture texture;