Lines Matching refs:Visibility
46 /// overrideVisibility - override the visibility
47 /// always use the most strict visibility
49 // The rule for combining visibility is that we always choose the
50 // most constrained visibility. In order of increasing constraint,
51 // visibility goes PROTECTED, HIDDEN, INTERNAL. This is the reverse
62 Visibility from_vis = pFrom.visibility();
63 Visibility cur_vis = visibility();
115 setVisibility(static_cast<ResolveInfo::Visibility>(pOther & 0x3));
118 void ResolveInfo::setVisibility(ResolveInfo::Visibility pVisibility) {
208 ResolveInfo::Visibility ResolveInfo::visibility() const {
209 return static_cast<ResolveInfo::Visibility>((m_BitField & VISIBILITY_MASK) >>
223 // 2. The symbol is with Hidden or Internal visibility.
227 (visibility() == ResolveInfo::Hidden ||
228 visibility() == ResolveInfo::Internal) &&