Home | History | Annotate | Download | only in libagl

Lines Matching refs:rasterizer

82         c->rasterizer.procs.activeTexture(c, i);
83 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
84 c->rasterizer.procs.texGeni(c, GGL_S,
86 c->rasterizer.procs.texGeni(c, GGL_T,
88 c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
90 c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
92 c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
94 c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
99 c->rasterizer.procs.disable(c, GGL_TEXTURE_2D);
107 if (c->rasterizer.state.texture[i].enable)
110 c->rasterizer.procs.activeTexture(c, c->textures.active);
129 if (c->rasterizer.state.texture[i].enable) {
133 c->rasterizer.procs.activeTexture(c, i);
142 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
151 if (c->rasterizer.state.texture[i].enable) {
155 c->rasterizer.procs.activeTexture(c, i);
161 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
165 c->rasterizer.procs.activeTexture(c, c->textures.active);
278 const GGLFormat& pixelFormat(c->rasterizer.formats[src.format]);
370 const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
577 const uint32_t enables = c->rasterizer.state.enables;
590 c->rasterizer.procs.fogGrad3xv(c, iterators);
598 c->rasterizer.procs.zGrad3xv(c, iterators);
689 const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
696 if (!c->rasterizer.state.texture[i].enable)
705 c->rasterizer.procs.texParameteri(c,
707 c->rasterizer.procs.texParameteri(c,
730 c->rasterizer.procs.texCoordGradScale8xv(c, i, texcoords);
733 const uint32_t enables = c->rasterizer.state.enables;
737 c->rasterizer.procs.activeTexture(c, c->textures.active);
738 c->rasterizer.procs.color4xv(c, c->currentColorClamped.v);
739 c->rasterizer.procs.disable(c, GGL_W_LERP);
740 c->rasterizer.procs.disable(c, GGL_AA);
741 c->rasterizer.procs.shadeModel(c, GL_FLAT);
742 c->rasterizer.procs.recti(c,
768 if (ggl_likely(c->rasterizer.state.enabled_tmu == 1)) {
779 c->rasterizer.procs.activeTexture(c, tmu);
780 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
781 c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
783 c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
786 c->rasterizer.procs.texGeni(c, GGL_S,
788 c->rasterizer.procs.texGeni(c, GGL_T,
791 c->rasterizer.procs.activeTexture(c, c->textures.active);
793 const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
811 c->rasterizer.procs.texCoord2i(c, s0, t0);
812 const uint32_t enables = c->rasterizer.state.enables;
816 c->rasterizer.procs.color4xv(c, c->currentColorClamped.v);
817 c->rasterizer.procs.disable(c, GGL_W_LERP);
818 c->rasterizer.procs.disable(c, GGL_AA);
819 c->rasterizer.procs.shadeModel(c, GL_FLAT);
820 c->rasterizer.procs.recti(c, x, y, x+w, y+h);
855 c->rasterizer.procs.activeTexture(c, c->textures.active);
969 c->rasterizer.procs.texEnvi(c, target, pname, GLint(param));
977 c->rasterizer.procs.texEnvi(c, target, pname, GLint(*params));
984 c->rasterizer.procs.texEnvxv(c, target, pname, fixed);
993 c->rasterizer.procs.texEnvi(c, target, pname, param);
1000 c->rasterizer.procs.texEnvxv(c, target, pname, params);
1192 const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
1276 const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
1301 // to call bindTexture on the main rasterizer.
1327 const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
1450 const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
1507 const GGLSurface& readSurface = c->rasterizer.state.buffers.read.s;
1514 const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);