Lines Matching refs:mPendingRelease
93 err = updateAndReleaseLocked(item, &mPendingRelease);
203 if (!mPendingRelease.isPending) {
207 auto currentTexture = mPendingRelease.currentTexture;
211 mPendingRelease.graphicBuffer, fence);
219 if (!mPendingRelease.isPending) {
225 status_t result = releaseBufferLocked(mPendingRelease.currentTexture,
226 mPendingRelease.graphicBuffer, mPendingRelease.display,
227 mPendingRelease.fence);
230 mPendingRelease = PendingRelease();