Lines Matching refs:RSD_CALL_GL
158 RSD_CALL_GL(glColorMask, ps->mHal.state.colorRWriteEnable,
164 RSD_CALL_GL(glEnable, GL_BLEND);
165 RSD_CALL_GL(glBlendFunc, drv->blendSrc, drv->blendDst);
167 RSD_CALL_GL(glDisable, GL_BLEND);
171 RSD_CALL_GL(glDepthMask, ps->mHal.state.depthWriteEnable);
173 RSD_CALL_GL(glEnable, GL_DEPTH_TEST);
174 RSD_CALL_GL(glDepthFunc, drv->depthFunc);
176 RSD_CALL_GL(glDisable, GL_DEPTH_TEST);
179 RSD_CALL_GL(glDepthMask, false);
180 RSD_CALL_GL(glDisable, GL_DEPTH_TEST);
192 RSD_CALL_GL(glEnable, GL_DITHER);
194 RSD_CALL_GL(glDisable, GL_DITHER);