Lines Matching refs:funcs
29 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen,
34 mRSC->mHal.funcs.vertex.destroy(mRSC, this);
48 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
58 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
63 rsc->mHal.funcs.vertex.setActive(rsc, this);
77 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
81 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
95 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
99 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
113 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
117 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
132 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
134 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
142 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
147 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
217 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(rsc, mDefaultAlloc.get()));
230 rsc->mHal.funcs.allocation.unlock1D(rsc, mDefaultAlloc.get());