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Lines Matching refs:asW

648     float asW = (float)fbWidth;
652 asW = ((float)fbWidth * (1.0f - (float)asWidthRatio / 100.0f));
654 asX = ((float)fbWidth - asW) / 2;
664 x = int((xRatio * asW) + asX);
666 w = int(wRatio * asW);