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219  *  \brief Spring effect supported - uses axes position.
222 * axes position.
229 * \brief Damper effect supported - uses axes velocity.
232 * axes velocity.
239 * \brief Inertia effect supported - uses axes acceleration.
241 * Condition haptic effect that simulates inertia. Effect is based on the axes
249 * \brief Friction effect supported - uses axes movement.
252 * axes movement.
395 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
410 * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
422 * // Assuming the device has 2 axes, we don't need to specify third parameter.
430 * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
571 * - ::SDL_HAPTIC_SPRING: Effect based on axes position.
572 * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
573 * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
574 * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
686 * Otherwise it uses the samples in data for the different axes.
706 Uint8 channels; /**< Axes to use, minimum of one. */
976 * \brief Gets the number of haptic axes the device has.