Lines Matching full:brief
51 * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
68 * \brief A variable specifying which render driver to use.
87 * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available.
98 * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations.
109 * \brief A variable controlling the scaling quality
121 * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
132 * \brief A variable controlling whether the screensaver is enabled.
143 * \brief A variable controlling whether the X11 VidMode extension should be used.
154 * \brief A variable controlling whether the X11 Xinerama extension should be used.
165 * \brief A variable controlling whether the X11 XRandR extension should be used.
176 * \brief A variable controlling whether grabbing input grabs the keyboard
187 * \brief A variable controlling whether relative mouse mode is implemented using mouse warping
198 * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
204 * \brief A variable controlling whether the idle timer is disabled on iOS.
218 * \brief A variable controlling which orientations are allowed on iOS.
229 * \brief A variable controlling whether an Android built-in accelerometer should be
240 * \brief A variable that lets you disable the detection and use of Xinput gamepad devices
250 * \brief A variable that lets you manually hint extra gamecontroller db entries
261 * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
275 * \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
286 * \brief A variable that controls the timer resolution, in milliseconds.
303 * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
308 * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
316 * \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
332 * \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
351 * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
371 * \brief An enumeration of hint priorities
382 * \brief Set a hint with a specific priority
395 * \brief Set a hint with normal priority
403 * \brief Get a hint
410 * \brief Add a function to watch a particular hint
422 * \brief Remove a function watching a particular hint
433 * \brief Clear all hints