Lines Matching full:alpha
116 * \param Amask The alpha mask of the surface to create.
207 * \note If RLE is enabled, colorkey and alpha blending blits are much faster,
273 * \brief Set an additional alpha value used in blit operations.
276 * \param alpha The alpha value multiplied into blit operations.
283 Uint8 alpha);
286 * \brief Get the additional alpha value used in blit operations.
289 * \param alpha A pointer filled in with the current alpha value.
296 Uint8 * alpha);
356 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
407 alpha-blend (using the source alpha-channel and per-surface alpha)
412 RGB values of the source color key, ignoring alpha in the
417 alpha-blend (using the source per-surface alpha)
419 copy RGB, set destination alpha to source per-surface alpha value.
426 alpha-blend (using the source alpha-channel and per-surface alpha)
431 RGB values of the source color key, ignoring alpha in the
436 alphaalpha)