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Lines Matching defs:bytes

107 /* 386 operand encoding bytes:  see 386 book for details of this.  */
236 unsigned char bytes[4];
680 3) how many bytes this mode will have in the variable part of the frag
686 /* dword jmp adds 4 bytes to frag:
687 0 extra opcode bytes, 4 displacement bytes. */
690 0 extra opcode bytes, 2 displacement bytes. */
696 /* dword conditionals adds 5 bytes to frag:
697 1 extra opcode byte, 4 displacement bytes. */
699 /* word conditionals add 3 bytes to frag:
700 1 extra opcode byte, 2 displacement bytes. */
706 /* dword conditionals adds 5 bytes to frag:
707 1 extra opcode byte, 4 displacement bytes. */
709 /* word conditionals add 4 bytes to frag:
1342 /* If the padding is less than 15 bytes, we use the normal
1347 /* For 64bit, the limit is 3 bytes. */
1367 padding is greater than 15 bytes and we don't use jump,
3141 i.vex.bytes[0] = 0xc5;
3145 i.vex.bytes[1] = (r << 7
3161 i.vex.bytes[0] = 0xc4;
3165 i.vex.bytes[0] = 0xc4;
3169 i.vex.bytes[0] = 0xc4;
3173 i.vex.bytes[0] = 0x8f;
3177 i.vex.bytes[0] = 0x8f;
3181 i.vex.bytes[0] = 0x8f;
3189 i.vex.bytes[1] = (~i.rex & 0x7) << 5 | m;
3196 i.vex.bytes[2] = (w << 7
3224 i.vex.bytes[3] = 0x8;
3234 i.vex.bytes[3] = 0x8;
3259 i.vex.bytes[0] = 0x62;
3280 i.vex.bytes[1] = (~i.rex & 0x7) << 5 | m;
3285 i.vex.bytes[1] |= 0x10;
3298 i.vex.bytes[1] &= ~0x40;
3324 i.vex.bytes[2] = (w << 7 | register_specifier << 3 | implied_prefix);
3329 i.vex.bytes[3] |= 0x80;
3355 i.vex.bytes[3] |= vec_length;
3358 i.vex.bytes[3] |= 0x10;
3363 i.vex.bytes[3] |= 0x10 | (i.rounding->type << 5);
3365 i.vex.bytes[3] |= 0x10 | (evexrcig << 5);
3369 i.vex.bytes[3] |= i.mask->mask->reg_num;
3457 the frags/bytes it assembles to. */
5909 index base bytes based on all the info we've collected. */
6748 bytes for the opcode and room for the prefix and largest
7026 /* The prefix bytes. */
7058 p[j] = i.vex.bytes[j];
8886 Unconditional jumps can grow by 4 bytes and others by 5 bytes. */
8964 /* We added two extra opcode bytes, and have a two byte
10276 final bytes of the section. This may be a bug in BFD, but it is