/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/ |
omxVCM4P10_TransformDequantChromaDCFromPair.c | 79 int c00 = pData[0]; local 84 int d00 = c00 + c01; 85 int d01 = c00 - c01;
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/device/google/contexthub/firmware/os/algos/calibration/magnetometer/ |
mag_cal.h | 51 float c00, c01, c02, c10, c11, c12, c20, c21, c22; member in struct:MagCal 58 float c00, float c01, float c02, float c10, float c11, 65 float c00, float c01, float c02, float c10, float c11, 81 void magCalSetSoftiron(struct MagCal *moc, float c00, float c01, float c02,
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/external/clang/test/CXX/lex/lex.charset/ |
p2-cxx11.cpp | 3 char c00 = '\u0000'; // ok variable
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p2-cxx98.cpp | 3 char c00 = '\u0000'; // expected-error {{universal character name refers to a control character}} variable
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/external/skia/src/core/ |
SkFilterProc.cpp | 57 static unsigned bilerp4_00(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { 58 return c00; 60 static unsigned bilerp4_01(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { 61 uint32_t lo = (3 * LO_PAIR(c00) + LO_PAIR(c01)) >> 2; 62 uint32_t hi = (3 * HI_PAIR(c00) + HI_PAIR(c01)) >> 2; 65 static unsigned bilerp4_02(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { 66 uint32_t lo = (LO_PAIR(c00) + LO_PAIR(c01)) >> 1; 67 uint32_t hi = (HI_PAIR(c00) + HI_PAIR(c01)) >> 1; 70 static unsigned bilerp4_03(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { 71 uint32_t lo = (LO_PAIR(c00) + 3 * LO_PAIR(c01)) >> 2 157 uint32_t c00 = *a00; local 164 uint32_t c00 = *a00; local 171 uint32_t c00 = *a00; local 179 uint32_t c00 = *a00; local 186 uint32_t c00 = *a00; local 195 uint32_t c00 = *a00; local 204 uint32_t c00 = *a00; local 214 uint32_t c00 = *a00; local 221 uint32_t c00 = *a00; local 230 uint32_t c00 = *a00; local 239 uint32_t c00 = *a00; local 249 uint32_t c00 = *a00; local 256 uint32_t c00 = *a00; local 265 uint32_t c00 = *a00; local 274 uint32_t c00 = *a00; local [all...] |
SkMipMap.cpp | 135 auto c00 = F::Expand(p0[0]); local 138 auto c = c00 + c10; 153 auto c00 = F::Expand(p0[0]); local 157 auto c = add_121(c00, c10, c20); 171 auto c00 = F::Expand(p0[0]); local 174 auto c = c00 + c01; 187 auto c00 = F::Expand(p0[0]); local 192 auto c = c00 + c10 + c01 + c11; 207 auto c00 = F::Expand(p0[0]); local 214 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21) 229 auto c00 = c02; local 248 auto c00 = c02; local [all...] |
/external/swiftshader/src/Renderer/ |
Blitter.cpp | 1184 Float4 c00; if(!read(c00, s00, state.sourceFormat)) return nullptr; local [all...] |
Surface.cpp | 1053 Color<float> c00 = read(x0, y0); local 1061 c00 *= (1 - fx) * (1 - fy); 1066 return c00 + c10 + c01 + c11; [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderTextureFunctionTests.cpp | 394 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local 397 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0]; 398 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
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/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 690 Vec4 c00 = colors[v00]; local 712 const Vec4& t0 = tri ? c00 : c11;
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.cpp | 3185 const tcu::Vec4 c00 = colors[v00]; local [all...] |
vktShaderRenderTextureFunctionTests.cpp | 743 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local [all...] |
/external/deqp/framework/common/ |
tcuTexLookupVerifier.cpp | 485 const Vec4 c00 = quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*b0 + quad00.p11*a0*b0; local 491 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0; 1473 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)), size); variable 1552 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)), size0); variable 1586 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)), size1); variable [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderTextureFunctionTests.cpp | 653 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local [all...] |