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  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/
omxVCM4P10_TransformDequantChromaDCFromPair.c 79 int c00 = pData[0]; local
84 int d00 = c00 + c01;
85 int d01 = c00 - c01;
  /device/google/contexthub/firmware/os/algos/calibration/magnetometer/
mag_cal.h 51 float c00, c01, c02, c10, c11, c12, c20, c21, c22; member in struct:MagCal
58 float c00, float c01, float c02, float c10, float c11,
65 float c00, float c01, float c02, float c10, float c11,
81 void magCalSetSoftiron(struct MagCal *moc, float c00, float c01, float c02,
  /external/clang/test/CXX/lex/lex.charset/
p2-cxx11.cpp 3 char c00 = '\u0000'; // ok variable
p2-cxx98.cpp 3 char c00 = '\u0000'; // expected-error {{universal character name refers to a control character}} variable
  /external/skia/src/core/
SkFilterProc.cpp 57 static unsigned bilerp4_00(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) {
58 return c00;
60 static unsigned bilerp4_01(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) {
61 uint32_t lo = (3 * LO_PAIR(c00) + LO_PAIR(c01)) >> 2;
62 uint32_t hi = (3 * HI_PAIR(c00) + HI_PAIR(c01)) >> 2;
65 static unsigned bilerp4_02(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) {
66 uint32_t lo = (LO_PAIR(c00) + LO_PAIR(c01)) >> 1;
67 uint32_t hi = (HI_PAIR(c00) + HI_PAIR(c01)) >> 1;
70 static unsigned bilerp4_03(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) {
71 uint32_t lo = (LO_PAIR(c00) + 3 * LO_PAIR(c01)) >> 2
157 uint32_t c00 = *a00; local
164 uint32_t c00 = *a00; local
171 uint32_t c00 = *a00; local
179 uint32_t c00 = *a00; local
186 uint32_t c00 = *a00; local
195 uint32_t c00 = *a00; local
204 uint32_t c00 = *a00; local
214 uint32_t c00 = *a00; local
221 uint32_t c00 = *a00; local
230 uint32_t c00 = *a00; local
239 uint32_t c00 = *a00; local
249 uint32_t c00 = *a00; local
256 uint32_t c00 = *a00; local
265 uint32_t c00 = *a00; local
274 uint32_t c00 = *a00; local
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SkMipMap.cpp 135 auto c00 = F::Expand(p0[0]); local
138 auto c = c00 + c10;
153 auto c00 = F::Expand(p0[0]); local
157 auto c = add_121(c00, c10, c20);
171 auto c00 = F::Expand(p0[0]); local
174 auto c = c00 + c01;
187 auto c00 = F::Expand(p0[0]); local
192 auto c = c00 + c10 + c01 + c11;
207 auto c00 = F::Expand(p0[0]); local
214 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21)
229 auto c00 = c02; local
248 auto c00 = c02; local
    [all...]
  /external/swiftshader/src/Renderer/
Blitter.cpp 1184 Float4 c00; if(!read(c00, s00, state.sourceFormat)) return nullptr; local
    [all...]
Surface.cpp 1053 Color<float> c00 = read(x0, y0); local
1061 c00 *= (1 - fx) * (1 - fy);
1066 return c00 + c10 + c01 + c11;
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 394 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local
397 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
398 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 690 Vec4 c00 = colors[v00]; local
712 const Vec4& t0 = tri ? c00 : c11;
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp 3185 const tcu::Vec4 c00 = colors[v00]; local
    [all...]
vktShaderRenderTextureFunctionTests.cpp 743 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local
    [all...]
  /external/deqp/framework/common/
tcuTexLookupVerifier.cpp 485 const Vec4 c00 = quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*b0 + quad00.p11*a0*b0; local
491 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0;
1473 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)), size); variable
1552 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)), size0); variable
1586 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)), size1); variable
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp 653 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local
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