/external/skia/bench/ |
SKPAnimationBench.h | 20 class Animation : public SkRefCnt { 25 virtual ~Animation() {} 28 SKPAnimationBench(const char* name, const SkPicture*, const SkIRect& devClip, Animation*, 31 static Animation* CreateZoomAnimation(SkScalar zoomMax, double zoomPeriodMs); 43 sk_sp<Animation> fAnimation;
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/frameworks/rs/ |
rsAnimation.h | 28 class Animation : public ObjectBase { 30 ~Animation(); 32 static Animation * create(Context *rsc, 41 static Animation *createFromStream(Context *rsc, IStream *stream); 44 explicit Animation(Context *rsc);
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/development/samples/ApiDemos/src/com/example/android/apis/app/ |
Animation.java | 36 * <p>Example of using a custom animation when transitioning between activities.</p> 38 public class Animation extends Activity { 39 private static final String TAG = "Animation"; 78 Log.i(TAG, "Starting fade-in animation..."); 80 startActivity(new Intent(Animation.this, AlertDialogSamples.class)); 81 // Supply a custom animation. This one will just fade the new 82 // activity on top. Note that we need to also supply an animation 91 Log.i(TAG, "Starting zoom-in animation..."); 93 startActivity(new Intent(Animation.this, AlertDialogSamples.class)); 94 // This is a more complicated animation, involving transformation [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
ButtonAnimationComponent.java | 22 public static final class Animation { 34 setPhase(ComponentPhases.ANIMATION.ordinal()); 54 if (mSprite.getCurrentAnimation() == Animation.UP) { 60 mSprite.playAnimation(Animation.DOWN); 68 mSprite.playAnimation(Animation.UP);
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GenericAnimationComponent.java | 24 setPhase(ComponentPhases.ANIMATION.ordinal()); 43 mSprite.playAnimation(Animation.IDLE); 46 mSprite.playAnimation(Animation.MOVE); 49 mSprite.playAnimation(Animation.ATTACK); 52 mSprite.playAnimation(Animation.HIT_REACT); 55 mSprite.playAnimation(Animation.DEATH); 58 mSprite.playAnimation(Animation.HIDE); 61 mSprite.playAnimation(Animation.FROZEN); 76 public static final class Animation {
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DoorAnimationComponent.java | 23 public static final class Animation { 49 setPhase(ComponentPhases.ANIMATION.ordinal()); 66 final float openAnimationLength = mSprite.findAnimation(Animation.OPENING).getLength(); 72 mSprite.playAnimation(Animation.OPEN); 92 mSprite.playAnimation(Animation.OPENING); 107 final float closeAnimationLength = mSprite.findAnimation(Animation.CLOSING).getLength(); 111 mSprite.playAnimation(Animation.CLOSED); 123 mSprite.playAnimation(Animation.CLOSING); 158 mSprite.playAnimation(Animation.OPEN); 161 mSprite.playAnimation(Animation.CLOSED) [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/anim/ |
Animation.java | 19 import android.view.animation.Interpolator; 23 // Animation calculates a value according to the current input time. 26 // animation. The duration is in milliseconds. 29 // 3. Each time we want to get an animation value, we call 30 // calculate(long currentTimeMillis) to ask the Animation to calculate it. 42 // The isActive() method returns true after the animation start() is called and 44 // animation. 46 // The start() method can be called again to restart the Animation. 48 abstract public class Animation {
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/external/vulkan-validation-layers/demos/smoke/ |
Simulation.h | 28 class Animation { 30 Animation(unsigned rng_seed, float scale); 86 Animation animation; member in struct:Simulation::Object
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Simulation.cpp | 95 Animation::Animation(unsigned int rng_seed, float scale) 112 glm::mat4 Animation::transformation(float t) 295 color.pick(), Animation(random_dev_(), scale), Path(random_dev_()), 315 glm::mat4 trans = obj.animation.transformation(time);
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/cts/tests/tests/view/src/android/view/animation/cts/ |
AnimationTest.java | 17 package android.view.animation.cts; 46 import android.view.animation.AccelerateDecelerateInterpolator; 47 import android.view.animation.AccelerateInterpolator; 48 import android.view.animation.Animation; 49 import android.view.animation.Animation.AnimationListener; 50 import android.view.animation.AnimationUtils; 51 import android.view.animation.DecelerateInterpolator; 52 import android.view.animation.Interpolator 122 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.decelerate_alpha); local 135 Animation animation = new Animation() { local 150 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.accelerate_alpha); local 214 Animation animation = AnimationUtils.loadAnimation(mActivity, R.anim.decelerate_alpha); local 229 Animation animation = new Animation() { local 344 Animation animation = new Animation() { local 387 Animation animation = new Animation() { local [all...] |
/frameworks/base/cmds/bootanimation/ |
BootAnimation.h | 93 struct Animation { 122 Animation* animation; member in struct:android::BootAnimation::Animation::Part 141 bool validClock(const Animation::Part& part); 142 Animation* loadAnimation(const String8&); 143 bool playAnimation(const Animation&); 144 void releaseAnimation(Animation*) const; 145 bool parseAnimationDesc(Animation&); 146 bool preloadZip(Animation &animation); [all...] |
/frameworks/base/core/java/android/view/animation/ |
Animation.java | 17 package android.view.animation; 33 * Abstraction for an Animation that can be applied to Views, Surfaces, or 34 * other objects. See the {@link android.view.animation animation package 37 public abstract class Animation implements Cloneable { 39 * Repeat the animation indefinitely. 44 * When the animation reaches the end and the repeat count is INFINTE_REPEAT 45 * or a positive value, the animation restarts from the beginning. 50 * When the animation reaches the end and the repeat count is INFINTE_REPEAT 51 * or a positive value, the animation plays backward (and then forward again) 271 final Animation animation = (Animation) super.clone(); local [all...] |
/external/robolectric/v1/lib/main/ |
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/prebuilts/sdk/12/ |
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/prebuilts/sdk/13/ |
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/prebuilts/sdk/14/ |
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/prebuilts/sdk/15/ |
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/prebuilts/sdk/17/ |
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/prebuilts/sdk/18/ |
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/prebuilts/sdk/19/ |
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/prebuilts/sdk/26/ |
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/prebuilts/sdk/4/ |
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/prebuilts/tools/common/api-versions/android-1/ |
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