/external/swiftshader/third_party/LLVM/include/llvm/ |
Constants.h | 228 /// ConstantFP - Floating Point Values [float, double] 230 class ConstantFP : public Constant { 233 ConstantFP(const ConstantFP &); // DO NOT IMPLEMENT 236 ConstantFP(Type *Ty, const APFloat& V); 248 /// get() - This returns a ConstantFP, or a vector containing a splat of a 249 /// ConstantFP, for the specified value in the specified type. This should 254 static ConstantFP *get(LLVMContext &Context, const APFloat &V); 255 static ConstantFP *getNegativeZero(Type* Ty); 256 static ConstantFP *getInfinity(Type *Ty, bool Negative = false) [all...] |
/external/llvm/bindings/ocaml/llvm/ |
llvm.ml | 274 | ConstantFP [all...] |
llvm_ocaml.c | 532 ConstantFP, 559 DEFINE_CASE(Val, ConstantFP); [all...] |
/external/llvm/lib/IR/ |
Constants.cpp | 46 if (const ConstantFP *CFP = dyn_cast<ConstantFP>(this)) 51 if (ConstantFP *SplatCFP = dyn_cast_or_null<ConstantFP>(CV->getSplatValue())) 56 if (ConstantFP *SplatCFP = dyn_cast_or_null<ConstantFP>(CV->getSplatValue())) 72 if (const ConstantFP *CFP = dyn_cast<ConstantFP>(this)) 77 if (ConstantFP *SplatCFP = dyn_cast_or_null<ConstantFP>(CV->getSplatValue()) [all...] |
/external/swiftshader/third_party/LLVM/include/llvm/CodeGen/ |
ISDOpcodes.h | 61 Constant, ConstantFP, [all...] |
/external/swiftshader/third_party/LLVM/lib/VMCore/ |
Constants.cpp | 45 if (const ConstantFP *CFP = dyn_cast<ConstantFP>(this)) 58 if (const ConstantFP *CFP = dyn_cast<ConstantFP>(this)) 71 if (const ConstantFP *CFP = dyn_cast<ConstantFP>(this)) 86 return ConstantFP::get(Ty->getContext(), 89 return ConstantFP::get(Ty->getContext(), 92 return ConstantFP::get(Ty->getContext(), 95 return ConstantFP::get(Ty->getContext() [all...] |
/external/llvm/include/llvm/CodeGen/ |
ISDOpcodes.h | 61 Constant, ConstantFP, [all...] |
/external/swiftshader/third_party/LLVM/bindings/ocaml/llvm/ |
llvm_ocaml.c | 421 ConstantFP, 446 DEFINE_CASE(Val, ConstantFP); [all...] |