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Searched
defs:CrossProduct
(Results
1 - 6
of
6
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTQuaternionF.cpp
278
PVRTVECTOR3f
CrossProduct
;
285
CrossProduct
.x = qA.y*qB.z - qA.z*qB.y;
286
CrossProduct
.y = qA.z*qB.x - qA.x*qB.z;
287
CrossProduct
.z = qA.x*qB.y - qA.y*qB.x;
290
qRet.x = (qA.w * qB.x) + (qB.w * qA.x) +
CrossProduct
.x;
291
qRet.y = (qA.w * qB.y) + (qB.w * qA.y) +
CrossProduct
.y;
292
qRet.z = (qA.w * qB.z) + (qB.w * qA.z) +
CrossProduct
.z;
PVRTQuaternionX.cpp
289
PVRTVECTOR3x
CrossProduct
;
296
CrossProduct
.x = PVRTXMUL(qA.y, qB.z) - PVRTXMUL(qA.z, qB.y);
297
CrossProduct
.y = PVRTXMUL(qA.z, qB.x) - PVRTXMUL(qA.x, qB.z);
298
CrossProduct
.z = PVRTXMUL(qA.x, qB.y) - PVRTXMUL(qA.y, qB.x);
301
qOut.x = PVRTXMUL(qA.w, qB.x) + PVRTXMUL(qB.w, qA.x) +
CrossProduct
.x;
302
qOut.y = PVRTXMUL(qA.w, qB.y) + PVRTXMUL(qB.w, qA.y) +
CrossProduct
.y;
303
qOut.z = PVRTXMUL(qA.w, qB.z) + PVRTXMUL(qB.w, qA.z) +
CrossProduct
.z;
PVRTShadowVol.cpp
165
@Function
CrossProduct
175
static void
CrossProduct
(
269
CrossProduct
(&psMesh->pT[psMesh->nT].vNormal, pv0, pv1, pv2);
[
all
...]
/external/webrtc/webrtc/modules/audio_processing/beamformer/
array_util.cc
45
Point
CrossProduct
(const Point& a, const Point& b) {
51
Point cross_product =
CrossProduct
(a, b);
92
CrossProduct
(first_pair_direction, pair_direction);
/external/skia/include/core/
SkPoint.h
151
static int32_t
CrossProduct
(const SkIPoint& a, const SkIPoint& b) {
460
static SkScalar
CrossProduct
(const SkPoint& a, const SkPoint& b) {
465
return
CrossProduct
(*this, vec);
/external/regex-re2/re2/
prefilter.cc
301
static void
CrossProduct
(const set<string>& a,
310
// Forms an exact set that is a
crossproduct
of a and b.
318
CrossProduct
(a->exact_, b->exact_, &ab->exact_);
Completed in 458 milliseconds