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      1 // Copyright 2013 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_
      6 #define V8_COMPILER_NODE_PROPERTIES_H_
      7 
      8 #include "src/compiler/node.h"
      9 #include "src/compiler/types.h"
     10 #include "src/globals.h"
     11 
     12 namespace v8 {
     13 namespace internal {
     14 namespace compiler {
     15 
     16 class Graph;
     17 class Operator;
     18 class CommonOperatorBuilder;
     19 
     20 // A facade that simplifies access to the different kinds of inputs to a node.
     21 class V8_EXPORT_PRIVATE NodeProperties final {
     22  public:
     23   // ---------------------------------------------------------------------------
     24   // Input layout.
     25   // Inputs are always arranged in order as follows:
     26   //     0 [ values, context, frame state, effects, control ] node->InputCount()
     27 
     28   static int FirstValueIndex(Node* node) { return 0; }
     29   static int FirstContextIndex(Node* node) { return PastValueIndex(node); }
     30   static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); }
     31   static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); }
     32   static int FirstControlIndex(Node* node) { return PastEffectIndex(node); }
     33   static int PastValueIndex(Node* node);
     34   static int PastContextIndex(Node* node);
     35   static int PastFrameStateIndex(Node* node);
     36   static int PastEffectIndex(Node* node);
     37   static int PastControlIndex(Node* node);
     38 
     39 
     40   // ---------------------------------------------------------------------------
     41   // Input accessors.
     42 
     43   static Node* GetValueInput(Node* node, int index);
     44   static Node* GetContextInput(Node* node);
     45   static Node* GetFrameStateInput(Node* node);
     46   static Node* GetEffectInput(Node* node, int index = 0);
     47   static Node* GetControlInput(Node* node, int index = 0);
     48 
     49 
     50   // ---------------------------------------------------------------------------
     51   // Edge kinds.
     52 
     53   static bool IsValueEdge(Edge edge);
     54   static bool IsContextEdge(Edge edge);
     55   static bool IsFrameStateEdge(Edge edge);
     56   static bool IsEffectEdge(Edge edge);
     57   static bool IsControlEdge(Edge edge);
     58 
     59 
     60   // ---------------------------------------------------------------------------
     61   // Miscellaneous predicates.
     62 
     63   static bool IsCommon(Node* node) {
     64     return IrOpcode::IsCommonOpcode(node->opcode());
     65   }
     66   static bool IsControl(Node* node) {
     67     return IrOpcode::IsControlOpcode(node->opcode());
     68   }
     69   static bool IsConstant(Node* node) {
     70     return IrOpcode::IsConstantOpcode(node->opcode());
     71   }
     72   static bool IsPhi(Node* node) {
     73     return IrOpcode::IsPhiOpcode(node->opcode());
     74   }
     75 
     76   // Determines whether exceptions thrown by the given node are handled locally
     77   // within the graph (i.e. an IfException projection is present).
     78   static bool IsExceptionalCall(Node* node);
     79 
     80   // ---------------------------------------------------------------------------
     81   // Miscellaneous mutators.
     82 
     83   static void ReplaceValueInput(Node* node, Node* value, int index);
     84   static void ReplaceContextInput(Node* node, Node* context);
     85   static void ReplaceControlInput(Node* node, Node* control, int index = 0);
     86   static void ReplaceEffectInput(Node* node, Node* effect, int index = 0);
     87   static void ReplaceFrameStateInput(Node* node, Node* frame_state);
     88   static void RemoveNonValueInputs(Node* node);
     89   static void RemoveValueInputs(Node* node);
     90 
     91   // Replaces all value inputs of {node} with the single input {value}.
     92   static void ReplaceValueInputs(Node* node, Node* value);
     93 
     94   // Merge the control node {node} into the end of the graph, introducing a
     95   // merge node or expanding an existing merge node if necessary.
     96   static void MergeControlToEnd(Graph* graph, CommonOperatorBuilder* common,
     97                                 Node* node);
     98 
     99   // Replace all uses of {node} with the given replacement nodes. All occurring
    100   // use kinds need to be replaced, {nullptr} is only valid if a use kind is
    101   // guaranteed not to exist.
    102   static void ReplaceUses(Node* node, Node* value, Node* effect = nullptr,
    103                           Node* success = nullptr, Node* exception = nullptr);
    104 
    105   // Safe wrapper to mutate the operator of a node. Checks that the node is
    106   // currently in a state that satisfies constraints of the new operator.
    107   static void ChangeOp(Node* node, const Operator* new_op);
    108 
    109   // ---------------------------------------------------------------------------
    110   // Miscellaneous utilities.
    111 
    112   // Find the last frame state that is effect-wise before the given node. This
    113   // assumes a linear effect-chain up to a {CheckPoint} node in the graph.
    114   static Node* FindFrameStateBefore(Node* node);
    115 
    116   // Collect the output-value projection for the given output index.
    117   static Node* FindProjection(Node* node, size_t projection_index);
    118 
    119   // Collect the branch-related projections from a node, such as IfTrue,
    120   // IfFalse, IfSuccess, IfException, IfValue and IfDefault.
    121   //  - Branch: [ IfTrue, IfFalse ]
    122   //  - Call  : [ IfSuccess, IfException ]
    123   //  - Switch: [ IfValue, ..., IfDefault ]
    124   static void CollectControlProjections(Node* node, Node** proj, size_t count);
    125 
    126   // ---------------------------------------------------------------------------
    127   // Context.
    128 
    129   // Try to retrieve the specialization context from the given {node},
    130   // optionally utilizing the knowledge about the (outermost) function
    131   // {context}.
    132   static MaybeHandle<Context> GetSpecializationContext(
    133       Node* node, MaybeHandle<Context> context = MaybeHandle<Context>());
    134 
    135   // ---------------------------------------------------------------------------
    136   // Type.
    137 
    138   static bool IsTyped(Node* node) { return node->type() != nullptr; }
    139   static Type* GetType(Node* node) {
    140     DCHECK(IsTyped(node));
    141     return node->type();
    142   }
    143   static Type* GetTypeOrAny(Node* node);
    144   static void SetType(Node* node, Type* type) {
    145     DCHECK_NOT_NULL(type);
    146     node->set_type(type);
    147   }
    148   static void RemoveType(Node* node) { node->set_type(nullptr); }
    149   static bool AllValueInputsAreTyped(Node* node);
    150 
    151  private:
    152   static inline bool IsInputRange(Edge edge, int first, int count);
    153 };
    154 
    155 }  // namespace compiler
    156 }  // namespace internal
    157 }  // namespace v8
    158 
    159 #endif  // V8_COMPILER_NODE_PROPERTIES_H_
    160