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      1 /* -*- c++ -*- */
      2 /*
      3  * Copyright  2009 Intel Corporation
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      9  * and/or sell copies of the Software, and to permit persons to whom the
     10  * Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice (including the next
     13  * paragraph) shall be included in all copies or substantial portions of the
     14  * Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     22  * DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 #pragma once
     26 #ifndef GLSL_TYPES_H
     27 #define GLSL_TYPES_H
     28 
     29 #include <string.h>
     30 #include <assert.h>
     31 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
     32 
     33 #ifdef __cplusplus
     34 extern "C" {
     35 #endif
     36 
     37 struct _mesa_glsl_parse_state;
     38 struct glsl_symbol_table;
     39 
     40 extern void
     41 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
     42 
     43 extern void
     44 _mesa_glsl_release_types(void);
     45 
     46 #ifdef __cplusplus
     47 }
     48 #endif
     49 
     50 enum glsl_base_type {
     51    GLSL_TYPE_UINT = 0,
     52    GLSL_TYPE_INT,
     53    GLSL_TYPE_FLOAT,
     54    GLSL_TYPE_BOOL,
     55    GLSL_TYPE_SAMPLER,
     56    GLSL_TYPE_STRUCT,
     57    GLSL_TYPE_ARRAY,
     58    GLSL_TYPE_VOID,
     59    GLSL_TYPE_ERROR
     60 };
     61 
     62 enum glsl_sampler_dim {
     63    GLSL_SAMPLER_DIM_1D = 0,
     64    GLSL_SAMPLER_DIM_2D,
     65    GLSL_SAMPLER_DIM_3D,
     66    GLSL_SAMPLER_DIM_CUBE,
     67    GLSL_SAMPLER_DIM_RECT,
     68    GLSL_SAMPLER_DIM_BUF,
     69    GLSL_SAMPLER_DIM_EXTERNAL
     70 };
     71 
     72 #ifdef __cplusplus
     73 #include "GL/gl.h"
     74 #include "ralloc.h"
     75 
     76 struct glsl_type {
     77    GLenum gl_type;
     78    glsl_base_type base_type;
     79 
     80    unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */
     81    unsigned sampler_shadow:1;
     82    unsigned sampler_array:1;
     83    unsigned sampler_type:2;    /**< Type of data returned using this sampler.
     84 				* only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
     85 				* and \c GLSL_TYPE_UINT are valid.
     86 				*/
     87 
     88    /* Callers of this ralloc-based new need not call delete. It's
     89     * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
     90    static void* operator new(size_t size)
     91    {
     92       if (glsl_type::mem_ctx == NULL) {
     93 	 glsl_type::mem_ctx = ralloc_context(NULL);
     94 	 assert(glsl_type::mem_ctx != NULL);
     95       }
     96 
     97       void *type;
     98 
     99       type = ralloc_size(glsl_type::mem_ctx, size);
    100       assert(type != NULL);
    101 
    102       return type;
    103    }
    104 
    105    /* If the user *does* call delete, that's OK, we will just
    106     * ralloc_free in that case. */
    107    static void operator delete(void *type)
    108    {
    109       ralloc_free(type);
    110    }
    111 
    112    /**
    113     * \name Vector and matrix element counts
    114     *
    115     * For scalars, each of these values will be 1.  For non-numeric types
    116     * these will be 0.
    117     */
    118    /*@{*/
    119    unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
    120    unsigned matrix_columns:3;  /**< 1, 2, 3, or 4 matrix columns. */
    121    /*@}*/
    122 
    123    /**
    124     * Name of the data type
    125     *
    126     * This may be \c NULL for anonymous structures, for arrays, or for
    127     * function types.
    128     */
    129    const char *name;
    130 
    131    /**
    132     * For \c GLSL_TYPE_ARRAY, this is the length of the array.  For
    133     * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
    134     * the number of values pointed to by \c fields.structure (below).
    135     */
    136    unsigned length;
    137 
    138    /**
    139     * Subtype of composite data types.
    140     */
    141    union {
    142       const struct glsl_type *array;            /**< Type of array elements. */
    143       const struct glsl_type *parameters;       /**< Parameters to function. */
    144       struct glsl_struct_field *structure;      /**< List of struct fields. */
    145    } fields;
    146 
    147 
    148    /**
    149     * \name Pointers to various public type singletons
    150     */
    151    /*@{*/
    152    static const glsl_type *const error_type;
    153    static const glsl_type *const void_type;
    154    static const glsl_type *const int_type;
    155    static const glsl_type *const ivec2_type;
    156    static const glsl_type *const ivec3_type;
    157    static const glsl_type *const ivec4_type;
    158    static const glsl_type *const uint_type;
    159    static const glsl_type *const uvec2_type;
    160    static const glsl_type *const uvec3_type;
    161    static const glsl_type *const uvec4_type;
    162    static const glsl_type *const float_type;
    163    static const glsl_type *const vec2_type;
    164    static const glsl_type *const vec3_type;
    165    static const glsl_type *const vec4_type;
    166    static const glsl_type *const bool_type;
    167    static const glsl_type *const bvec2_type;
    168    static const glsl_type *const bvec3_type;
    169    static const glsl_type *const bvec4_type;
    170    static const glsl_type *const mat2_type;
    171    static const glsl_type *const mat2x3_type;
    172    static const glsl_type *const mat2x4_type;
    173    static const glsl_type *const mat3x2_type;
    174    static const glsl_type *const mat3_type;
    175    static const glsl_type *const mat3x4_type;
    176    static const glsl_type *const mat4x2_type;
    177    static const glsl_type *const mat4x3_type;
    178    static const glsl_type *const mat4_type;
    179    /*@}*/
    180 
    181 
    182    /**
    183     * For numeric and boolean derrived types returns the basic scalar type
    184     *
    185     * If the type is a numeric or boolean scalar, vector, or matrix type,
    186     * this function gets the scalar type of the individual components.  For
    187     * all other types, including arrays of numeric or boolean types, the
    188     * error type is returned.
    189     */
    190    const glsl_type *get_base_type() const;
    191 
    192    /**
    193     * Get the basic scalar type which this type aggregates.
    194     *
    195     * If the type is a numeric or boolean scalar, vector, or matrix, or an
    196     * array of any of those, this function gets the scalar type of the
    197     * individual components.  For structs and arrays of structs, this function
    198     * returns the struct type.  For samplers and arrays of samplers, this
    199     * function returns the sampler type.
    200     */
    201    const glsl_type *get_scalar_type() const;
    202 
    203    /**
    204     * Query the type of elements in an array
    205     *
    206     * \return
    207     * Pointer to the type of elements in the array for array types, or \c NULL
    208     * for non-array types.
    209     */
    210    const glsl_type *element_type() const
    211    {
    212       return is_array() ? fields.array : NULL;
    213    }
    214 
    215    /**
    216     * Get the instance of a built-in scalar, vector, or matrix type
    217     */
    218    static const glsl_type *get_instance(unsigned base_type, unsigned rows,
    219 					unsigned columns);
    220 
    221    /**
    222     * Get the instance of an array type
    223     */
    224    static const glsl_type *get_array_instance(const glsl_type *base,
    225 					      unsigned elements);
    226 
    227    /**
    228     * Get the instance of a record type
    229     */
    230    static const glsl_type *get_record_instance(const glsl_struct_field *fields,
    231 					       unsigned num_fields,
    232 					       const char *name);
    233 
    234    /**
    235     * Query the total number of scalars that make up a scalar, vector or matrix
    236     */
    237    unsigned components() const
    238    {
    239       return vector_elements * matrix_columns;
    240    }
    241 
    242    /**
    243     * Calculate the number of components slots required to hold this type
    244     *
    245     * This is used to determine how many uniform or varying locations a type
    246     * might occupy.
    247     */
    248    unsigned component_slots() const;
    249 
    250    /**
    251     * Alignment in bytes of the start of this type in a std140 uniform
    252     * block.
    253     */
    254    unsigned std140_base_alignment(bool row_major) const;
    255 
    256    /** Size in bytes of this type in a std140 uniform block.
    257     *
    258     * Note that this is not GL_UNIFORM_SIZE (which is the number of
    259     * elements in the array)
    260     */
    261    unsigned std140_size(bool row_major) const;
    262 
    263    /**
    264     * \brief Can this type be implicitly converted to another?
    265     *
    266     * \return True if the types are identical or if this type can be converted
    267     *         to \c desired according to Section 4.1.10 of the GLSL spec.
    268     *
    269     * \verbatim
    270     * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
    271     * Implicit Conversions:
    272     *
    273     *     In some situations, an expression and its type will be implicitly
    274     *     converted to a different type. The following table shows all allowed
    275     *     implicit conversions:
    276     *
    277     *     Type of expression | Can be implicitly converted to
    278     *     --------------------------------------------------
    279     *     int                  float
    280     *     uint
    281     *
    282     *     ivec2                vec2
    283     *     uvec2
    284     *
    285     *     ivec3                vec3
    286     *     uvec3
    287     *
    288     *     ivec4                vec4
    289     *     uvec4
    290     *
    291     *     There are no implicit array or structure conversions. For example,
    292     *     an array of int cannot be implicitly converted to an array of float.
    293     *     There are no implicit conversions between signed and unsigned
    294     *     integers.
    295     * \endverbatim
    296     */
    297    bool can_implicitly_convert_to(const glsl_type *desired) const;
    298 
    299    /**
    300     * Query whether or not a type is a scalar (non-vector and non-matrix).
    301     */
    302    bool is_scalar() const
    303    {
    304       return (vector_elements == 1)
    305 	 && (base_type >= GLSL_TYPE_UINT)
    306 	 && (base_type <= GLSL_TYPE_BOOL);
    307    }
    308 
    309    /**
    310     * Query whether or not a type is a vector
    311     */
    312    bool is_vector() const
    313    {
    314       return (vector_elements > 1)
    315 	 && (matrix_columns == 1)
    316 	 && (base_type >= GLSL_TYPE_UINT)
    317 	 && (base_type <= GLSL_TYPE_BOOL);
    318    }
    319 
    320    /**
    321     * Query whether or not a type is a matrix
    322     */
    323    bool is_matrix() const
    324    {
    325       /* GLSL only has float matrices. */
    326       return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
    327    }
    328 
    329    /**
    330     * Query whether or not a type is a non-array numeric type
    331     */
    332    bool is_numeric() const
    333    {
    334       return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
    335    }
    336 
    337    /**
    338     * Query whether or not a type is an integral type
    339     */
    340    bool is_integer() const
    341    {
    342       return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
    343    }
    344 
    345    /**
    346     * Query whether or not a type is a float type
    347     */
    348    bool is_float() const
    349    {
    350       return base_type == GLSL_TYPE_FLOAT;
    351    }
    352 
    353    /**
    354     * Query whether or not a type is a non-array boolean type
    355     */
    356    bool is_boolean() const
    357    {
    358       return base_type == GLSL_TYPE_BOOL;
    359    }
    360 
    361    /**
    362     * Query whether or not a type is a sampler
    363     */
    364    bool is_sampler() const
    365    {
    366       return base_type == GLSL_TYPE_SAMPLER;
    367    }
    368 
    369    /**
    370     * Query whether or not type is a sampler, or for struct and array
    371     * types, contains a sampler.
    372     */
    373    bool contains_sampler() const;
    374 
    375    /**
    376     * Get the Mesa texture target index for a sampler type.
    377     */
    378    gl_texture_index sampler_index() const;
    379 
    380    /**
    381     * Query whether or not a type is an array
    382     */
    383    bool is_array() const
    384    {
    385       return base_type == GLSL_TYPE_ARRAY;
    386    }
    387 
    388    /**
    389     * Query whether or not a type is a record
    390     */
    391    bool is_record() const
    392    {
    393       return base_type == GLSL_TYPE_STRUCT;
    394    }
    395 
    396    /**
    397     * Query whether or not a type is the void type singleton.
    398     */
    399    bool is_void() const
    400    {
    401       return base_type == GLSL_TYPE_VOID;
    402    }
    403 
    404    /**
    405     * Query whether or not a type is the error type singleton.
    406     */
    407    bool is_error() const
    408    {
    409       return base_type == GLSL_TYPE_ERROR;
    410    }
    411 
    412    /**
    413     * Query the full type of a matrix row
    414     *
    415     * \return
    416     * If the type is not a matrix, \c glsl_type::error_type is returned.
    417     * Otherwise a type matching the rows of the matrix is returned.
    418     */
    419    const glsl_type *row_type() const
    420    {
    421       return is_matrix()
    422 	 ? get_instance(base_type, matrix_columns, 1)
    423 	 : error_type;
    424    }
    425 
    426    /**
    427     * Query the full type of a matrix column
    428     *
    429     * \return
    430     * If the type is not a matrix, \c glsl_type::error_type is returned.
    431     * Otherwise a type matching the columns of the matrix is returned.
    432     */
    433    const glsl_type *column_type() const
    434    {
    435       return is_matrix()
    436 	 ? get_instance(base_type, vector_elements, 1)
    437 	 : error_type;
    438    }
    439 
    440 
    441    /**
    442     * Get the type of a structure field
    443     *
    444     * \return
    445     * Pointer to the type of the named field.  If the type is not a structure
    446     * or the named field does not exist, \c glsl_type::error_type is returned.
    447     */
    448    const glsl_type *field_type(const char *name) const;
    449 
    450 
    451    /**
    452     * Get the location of a filed within a record type
    453     */
    454    int field_index(const char *name) const;
    455 
    456 
    457    /**
    458     * Query the number of elements in an array type
    459     *
    460     * \return
    461     * The number of elements in the array for array types or -1 for non-array
    462     * types.  If the number of elements in the array has not yet been declared,
    463     * zero is returned.
    464     */
    465    int array_size() const
    466    {
    467       return is_array() ? length : -1;
    468    }
    469 
    470 private:
    471    /**
    472     * ralloc context for all glsl_type allocations
    473     *
    474     * Set on the first call to \c glsl_type::new.
    475     */
    476    static void *mem_ctx;
    477 
    478    void init_ralloc_type_ctx(void);
    479 
    480    /** Constructor for vector and matrix types */
    481    glsl_type(GLenum gl_type,
    482 	     glsl_base_type base_type, unsigned vector_elements,
    483 	     unsigned matrix_columns, const char *name);
    484 
    485    /** Constructor for sampler types */
    486    glsl_type(GLenum gl_type,
    487 	     enum glsl_sampler_dim dim, bool shadow, bool array,
    488 	     unsigned type, const char *name);
    489 
    490    /** Constructor for record types */
    491    glsl_type(const glsl_struct_field *fields, unsigned num_fields,
    492 	     const char *name);
    493 
    494    /** Constructor for array types */
    495    glsl_type(const glsl_type *array, unsigned length);
    496 
    497    /** Hash table containing the known array types. */
    498    static struct hash_table *array_types;
    499 
    500    /** Hash table containing the known record types. */
    501    static struct hash_table *record_types;
    502 
    503    static int record_key_compare(const void *a, const void *b);
    504    static unsigned record_key_hash(const void *key);
    505 
    506    /**
    507     * \name Pointers to various type singletons
    508     */
    509    /*@{*/
    510    static const glsl_type _error_type;
    511    static const glsl_type _void_type;
    512    static const glsl_type _sampler3D_type;
    513    static const glsl_type builtin_core_types[];
    514    static const glsl_type builtin_structure_types[];
    515    static const glsl_type builtin_110_deprecated_structure_types[];
    516    static const glsl_type builtin_110_types[];
    517    static const glsl_type builtin_120_types[];
    518    static const glsl_type builtin_130_types[];
    519    static const glsl_type builtin_140_types[];
    520    static const glsl_type builtin_ARB_texture_rectangle_types[];
    521    static const glsl_type builtin_EXT_texture_array_types[];
    522    static const glsl_type builtin_EXT_texture_buffer_object_types[];
    523    static const glsl_type builtin_OES_EGL_image_external_types[];
    524    /*@}*/
    525 
    526    /**
    527     * \name Methods to populate a symbol table with built-in types.
    528     *
    529     * \internal
    530     * This is one of the truely annoying things about C++.  Methods that are
    531     * completely internal and private to a type still have to be advertised to
    532     * the world in a public header file.
    533     */
    534    /*@{*/
    535    static void generate_100ES_types(glsl_symbol_table *);
    536    static void generate_110_types(glsl_symbol_table *, bool add_deprecated);
    537    static void generate_120_types(glsl_symbol_table *, bool add_deprecated);
    538    static void generate_130_types(glsl_symbol_table *, bool add_deprecated);
    539    static void generate_140_types(glsl_symbol_table *);
    540    static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
    541    static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
    542    static void generate_OES_texture_3D_types(glsl_symbol_table *, bool);
    543    static void generate_OES_EGL_image_external_types(glsl_symbol_table *, bool);
    544    /*@}*/
    545 
    546    /**
    547     * \name Friend functions.
    548     *
    549     * These functions are friends because they must have C linkage and the
    550     * need to call various private methods or access various private static
    551     * data.
    552     */
    553    /*@{*/
    554    friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
    555    friend void _mesa_glsl_release_types(void);
    556    /*@}*/
    557 };
    558 
    559 struct glsl_struct_field {
    560    const struct glsl_type *type;
    561    const char *name;
    562 };
    563 
    564 #endif /* __cplusplus */
    565 
    566 #endif /* GLSL_TYPES_H */
    567